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Welcome to the ComposeGDK wiki!
Thanks for reaching this page, it shows your interest for the project and it is much appreciated.
the simplest object is CGDKObject, it has position and size, this can be extended to place more complex object on the screen, such as ImageCGDKObject.
The GameObjects are placed on the Game Canvas
Both HorizontalScroll
and VerticalScroll
scroller have been implemented, they support speed which can be use to create a parallax effects.
They take a list of CGDKObject and move them around the screen on the define axis (vertical, horizontal), and direction (up, down, left, right). Thanks to HorizontalAutoScroll
and VerticalAutoScroll
, it is possible to move the entire decor at a certain speed. This can help you implement a runner game or a time limited level in a platform game. This can also be used to move the decor behind your character.
By using different speed for your decor, you can achieve a parallax effect.
The CollisionHelper
is very simple at this stage, it help to determine if 2 objects has entered in collision, this is useful to prevent object going too far, determine if the hero has encounter an ennemie or to implement gravity. The current implementation assume a collision when the center of object A is in the area of object B.
We should implement addition helper that would be more sensitive, like as soon as the 2 object overlap. This will be useful to create Platform games where the character needs to land on a piece of decor.
- A Simple Keyboard controller that have 4 directions is implemented
- A Draft of Touch and Joystick Virtual Controller (for touch screen) is implemented
A basic score controller has been implemented: ScoreManager
. it is using SharedFlow
, how ever Channel
could be considered.
Image loader leverage expected
and actual
to load images from different location depending on the platform. Currently, it loads the images as follows:
Images are loaded from the resources
folder ./common/src/commonMain/resources/
Images are loaded from the assets
folder ./android/src/main/assets/
by using a symbolic link to prevent having to duplicate the assets.
Ideally the images should be placed in a single folder accessible from both Desktop and Android.