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View Modes #3259
View Modes #3259
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…works roughly the same as the older approach with 1 less texture fetch. Also implemented Canny
…ht now we've disabled MSAA and using TAA for stationary as an example
…ze calls. Struggled a *lot* with different blending results between drawing to the backbuffer and to a framebuffer then copying to the backbuffer. There are still some differences visible
…ioned pass to an unconditioned one
…l texture background
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…ike selection and filtering
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…erial instead of all it;s materials. This means that per object material changes like selection and filtering will work together with view modes. Handles WEB-2080, WEB-2083, WEB-2084, WEB-2081 and WEB-2082
… preexisting bug in production. Fixed an issue where the shadowcatcher would incorrectly blend in shaded view mode
…ansparent objects as well (was originally required)
…pth buffer for proper precision on MacOs Chromium
…when selecting hidden objects (outlines only mode)
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…erlay pass in all pipelines
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… G prepended to make it 100% clear it's different than three's Pass type
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📸 Preview service has generated an image. |
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…erver into alex/g-pipeline
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Description & motivation
Changes:
To-do before merge:
Screenshots:
Validation of changes:
Checklist:
References