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Purpose
spiderworm edited this page Oct 29, 2016
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Hi, I'm David, creator of GameStream. Are you frustrated by the lack of good tools and solid libraries for building HTML5 games? I was too, and this is why I created GameStream. With GameStream, I aim to make it as simple as absolutely possible to add multiplayer features to existing HTML5 games, and to author new multiplayer HTML5 games. And although I've said games several times already, I also want to make it easy to build multi-user non-game HTML5 apps as well.
I'm doing that by building GameStream so that it:
- runs in the browser and in Node.js so that you can easily share code between the client and server
- has the same API in both places so that it's simple to learn
- handles the complicated logic for client disconnects, lag, and reconnects for you so you don't have to
- is agnostic to the other libraries or frameworks your app uses
- is highly configurable and easily extensible to meet your app's unique needs
Sounds pretty great, right? I'm pretty excited to see what GameStream can do for you, so let's get started!