Change scene update logic to use new scene api #107
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API 1.29 introduced a way of updating all lights in a scene in one go.
This PR changes the scene update logic to use that.
I haven't deleted the old SaveSceneLightState in this PR, as it could be use as a fallback if you desire to support the old api as well.
My main reason for this fix is that updating all lights in a large scene results in 500 or connection reset from the hub, as it get's too many requests in a short time.