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Fixed for Unity 2017.1.0f3 and 2017.2.0f3 #6

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Original file line number Diff line number Diff line change
Expand Up @@ -21,15 +21,15 @@ public class NodeEditor : EditorWindow

private readonly List<Type> _serializableTypes = new List<Type>();

private readonly string _shaderEditorResourceDir;
private readonly string _autosavePath;
private readonly string _internalTempDir;
private readonly string _internalTempUnityPath;
private readonly string _tempShaderPathFull;
private readonly string _shaderTemplatePath;
private readonly string _graphsDir;
private string _shaderEditorResourceDir;
private string _autosavePath;
private string _internalTempDir;
private string _internalTempUnityPath;
private string _tempShaderPathFull;
private string _shaderTemplatePath;
private string _graphsDir;

private readonly PopupMenu _popupMenu;
private PopupMenu _popupMenu;

private const string TempShaderName = "TempShader";

Expand All @@ -43,8 +43,13 @@ public class NodeEditor : EditorWindow
private PreviewWindowInternal _previewWindow;

private bool _shouldOpenPreviewWindow = true;

protected NodeEditor( )

protected NodeEditor()
{

}

private void OnEnable()
{
_shaderEditorResourceDir = Application.dataPath
+ Path.DirectorySeparatorChar
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