The pseudoRandom
library provides a consistent interface for generating pseudo-random numbers across multiple languages and platforms, including PHP, Python, JavaScript, C# and Java. It's designed for a variety of applications, from simple simulations and games to more complex cryptographic operations. Infact, while it implements a deterministic and non-cryptographically secure algorithm, its strength lies in the ability to produce interchangeable pseudo-random sequences across different programming languages. This feature is especially useful for applications like cryptography, where a pseudo-random sequence generated in one language needs to be replicated in another to encrypt or decrypt data securely.
- Versatile: Supports seed initialization and re-seeding for repeatable sequences.
- Cross-platform Compatibility: Works seamlessly in PHP, Python, JavaScript, C#, Java and other environments.
- Deterministic Outputs: Given the same seed and parameters, pseudoRandom will produce the indetical output across all supported languages, ideal for synchronized systems.
- Cryptography Support: Enables the creation of pseudo-random sequences that can be shared between client and server (for example, JavaScript and PHP) for encrypting and decrypting data with secure cryptographic algorithms.
- Flexible Seed Initialization: Allows custom seed setting or defaults to the current epoch time in seconds if no seed is provided, ensuring unique sequences for each instance.
- State Management: Facilitates saving and restoring the generator's state for repeatable results.
- Easy to Integrate: Simplifies its inclusion into various projects, providing functionality to generate both random integers and byte strings without the need for complex setup.
- Dieharder Test Suite Passed: Demonstrates reliability and randomness (see dieharder.log for details)
For PHP, include the library in your script:
require_once('/path/to/pseudoRandom.php');
For Python, ensure the file is in your project directory or in the PYTHONPATH, and then import it:
from pseudoRandom import pseudoRandom
For JavaScript, include the script in your HTML or import it in your project:
<script src="path/to/pseudoRandom.js"></script>
Initialize the generator:
$random = new pseudoRandom(12345);
Re-seed the generator:
$random->reSeed("abc");
Generate and print a random integer:
echo $random->randInt(0, 100);
Generate and print a random byte string:
echo $random->randBytes(10);
Save and restore state:
$random->saveState();
$random->restoreState();
Initialize the generator:
random = pseudoRandom()
Re-seed the generator:
random.reSeed('abc')
Generate and print a random integer:
print(random.randInt(0, 100))
Generate and print a random byte string:
print(random.randBytes(10))
Save and restore state:
random.saveState()
random.restoreState()
Initialize the generator:
const random = new pseudoRandom();
Re-seed the generator:
random.reSeed('abc');
Generate and log a random integer:
console.log(random.randInt(0, 100));
Generate and log a random byte string:
console.log(random.randBytes(10));
Save and restore state:
random.saveState();
random.restoreState();
To use pseudoRandom
in other programming languages (like C# and Java), we invite you to examine the source code of the provided classes and include it in your project. Key functionalities, including methods for initializing with a seed, reseeding, saving and restoring state, generating random integers, and generating random bytes, are maintained consistently across all programming languages versions.
The pseudoRandom
library utilizes a linear congruential generator (LCG), one of the oldest and simplest algorithms for generating sequences of pseudo-random numbers. The core of the LCG algorithm is a mathematical formula that produces a new number based on the previous one, using modular arithmetic. This process involves three constants—multiplier (a
), increment (c
), and modulus (m
)—alongside the seed value, which initializes the sequence.
The relationship can be expressed as:
R(n+1) = (aR(n) + c) mod m
where R(n)
is the nth random number in the sequence. The choice of a
, c
, and m
values is crucial for achieving a good distribution of pseudo-random numbers across the desired range.
pseudoRandom
is designed to ensure that, given the same seed and the same sequence of operations, it will produce identical outcomes across all supported languages (PHP, Python, and JavaScript). This cross-platform consistency is achieved by carefully implementing the LCG algorithm with the same constants and behavior in each language version of the library.
In addition to the LCG formula, pseudoRandom
enhances its randomness with a dynamic increment value (c
). This value is updated using a CRC32 hash function of the current state and a counter, which increments with each number generated. This approach introduces an extra layer of unpredictability, ensuring that the sequence of numbers is even more dispersed and random.
To accommodate various use cases, the library not only allows for generating random integers within a specified range but also for producing random byte strings. Additionally, it includes functionalities for re-seeding (to start a new sequence), saving, and restoring the generator's state (to replay or backtrack the sequence of generated numbers), enhancing its versatility and applicability in projects that require deterministic random number generation.
By default, if no seed is provided, pseudoRandom
uses the current epoch time in seconds as the seed, ensuring a unique starting point for the sequence with each new instance. Moreover, the library's reliability and randomness have been validated by passing the comprehensive Dieharder test suite. The test logs can be reviewed here.
For advanced usage of the pseudoRandom library, we encourage users to review the source code, which includes self-explanatory comments that guide through more sophisticated functionalities not covered in this documentation. Exploring the source code can provide deeper insights into the library's capabilities and potential customizations.
Contributions to pseudoRandom are highly welcomed and appreciated. Whether it's reporting bugs, suggesting improvements, or extending the library to new languages, your input is valuable. When implementing the library in new languages, it's crucial to include all methods provided in the existing libraries and ensure that the output remains consistent across all implementations.
For example, here is how you might use the library in Python with a sample seed to generate a random number and a byte string in order to check output consistency:
# Initialize the generator with a sample seed
random = pseudoRandom("a sample seed")
# Generate a random number and a byte string
print(random.randInt(0, 100000)) # Expected output: 35241
print(random.randBytes(10,1)) # Expected output: b'Os&fU%asuq'
# Reinitialize seed
random.reSeed("a different seed")
# Generate a random number and a byte string
print(random.randInt(0, 100000)) # Expected output: 47786
print(random.randBytes(10,1)) # Expected output: b'xP;LOr[<+]'
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pseudoRandom is licensed under the Apache License, Version 2.0. You are free to use, modify, and distribute the library in compliance with the license.
Copyright (C) 2024 Luca Soltoggio - https://www.lucasoltoggio.it/