A rule-based ai system inspired by Left 4 Dead's Ai Director. Manages the intensity of gameplay and allows designers to define their own rules for shooter and survival games in Unity.
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Updated
Sep 27, 2024 - C#
A rule-based ai system inspired by Left 4 Dead's Ai Director. Manages the intensity of gameplay and allows designers to define their own rules for shooter and survival games in Unity.
A Monte Carlo Tree Search-based AI which dynamically adjusts its difficulty to that of its opponent.
A Unity game with random maze and "dynamic difficulty".
Unity Plugin to easily implement Dynamic Difficulty Adjustment and analyze player behavior.
B. Sc. Dissertation regarding the implementation of Adaptive Systems in a Dark Souls clone.
Two Dynamic Difficulty Systems implemented in a BulletHell game Built in Unity
Dynamic Difficulty Adjustment (DDA) in video games represents a significant leap in game AI ensuring that players of varying skill levels are equally challenged and engaged. In this Unity-based first-person shooter game, DDA is a core feature inspired by industry standards and aimed at enhancing player experience.
This directory, contains the source code of the Adaptive PacMan i designed for my Master's degree dissertation. [Videoclip Inside]
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