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Guide
PiZZAD0X edited this page May 11, 2019
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Open 3D editor, choose a map you want your mission to take place on and save it under temporary name.
After you made the new mission, a few 3den specific setting need to be set for the mission to function properly in multiplayer.
The button has currently not been pushed into the modpack and the settings need to be changed manually.
After enabling the framework you need to choose the mission type. At this point the Mission Type is just cosmetic.
Now you need to set the Team Names and their Type. Name stands for the name of the Team and it will be displayed at the end of the mission in the End Screen. For the Type there are 3 Options Player, AI and both. If the type is Player then AI units will be ignored in any counting and in the endconditions. If the type is AI then player units will be ignored in any counting and in the endconditions. For COTVTs set the type to both
If the Team Name is empty then the team will not be created and shown in the End Screen. It is recommended to only give names to teams which have units on the map.
Now you need to setup the JIP Settings. If you hover over the options you will see a detailed explanation for the settings.
Afterwards you set the debug options. When developing the mission you should enable the Debug Enabled option. The detailed debug option will list alot more debug information but is mostly only used by developers and people with alot of experience.
UOF uses a special gear system which is based on the Olsen Framework Gear System. This is different from Arsenal.
This file functions exactly like the gear.sqf file of the Olsen Framework and is mainly there for the support of Olsen Gear Scripts
If you want to run the gear on a unit you have to open the units attributes. There you will see these options.
[this, "BAF_AR","211"] call FNC_GearScript;
In the UOF you need to set the Gear Type and Groupname in the Gear Options. The Gear Type for the above code would be "BAF_AR" without quotes in the edit box for Gear Type. For the Groupname it would be "211" without quotes in the edit box of Groupname
These are the general endcondition settings. These options all have description which you can read if you hover over them.
if (_eastCasualty >= 75) exitWith
{
"Chernorussian VICTORY<br />MSV have retreated due to casualties." call FNC_EndMission;
};
These are the side specific acre settings. Hovering over Options will explain the settings. The Radiotype is used to give radios to units
In the Acre Options of units you can give radios to units. These are the ones defined in the ACRE Main Settings.
WIP