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This PR is closely related to #77 and uzh-rpg/flightmare_unity#8. The goal is to improve and show how to insert and move/scale different static objects in Unity. As mentioned in uzh-rpg/flightmare_unity#8, it might be interesting to allow not only to add but also remove objects at runtime. If you wish such a feature, please do not merge this PR yet 😉
StaticObject
- my bad, I forgot it in my previous PR NewStaticObject
API #107 😅Quadrotor::getQuaternion()
(it was declared in the header, but the implementation in the cpp had likely been deleted by mistake or forgotten)flightros
that can spawn and move arbitrary objects in the scene. Just a demo to show that the sibling PR Allow spawning multiple prefabs flightmare_unity#8 works!