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couple of prosthetics
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Update ModularTegustation/tegu_items/prosthetics/mantis.dm

Update ModularTegustation/tegu_items/prosthetics/chainsword.dm

Update extra_arm_implant.dm

Update vending.dm

Update extra_arm_implant.dm

Update extra_arm_implant.dm

Update chainsword.dm

adds more shit

adds prosthetic clinic

continues

Co-Authored-By: Gboster-0 <[email protected]>
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Kitsunemitsu and Gboster-0 committed Nov 4, 2024
1 parent 591c3c6 commit 0dbfdd9
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Showing 17 changed files with 1,925 additions and 1,572 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -91,7 +91,7 @@
return ..()
if(prob(50))
to_chat(user,span_warning("You pinch your fingers in the weapon."))
user.apply_damage(10, RED_DAMAGE, null, user.run_armor_check(null, BLACK_DAMAGE))
user.apply_damage(5, RED_DAMAGE, null, user.run_armor_check(null, BLACK_DAMAGE))
return FALSE
return ..()

57 changes: 18 additions & 39 deletions ModularTegustation/tegu_items/associations/vending.dm
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Expand Up @@ -203,64 +203,43 @@
icon_state = "robotics"
icon_deny = null
products = list(
/obj/item/stock_parts/cell/high = 100,
/obj/item/bodypart/head/robot = 100,
/obj/item/bodypart/chest/robot = 100,
/obj/item/bodypart/l_arm/robot = 100,
/obj/item/bodypart/r_arm/robot = 100,
/obj/item/bodypart/l_leg/robot = 100,
/obj/item/bodypart/r_leg/robot = 100,
//Healing shit
/obj/item/weldingtool = 100,
/obj/item/stack/cable_coil = 100,
/obj/item/organ/stomach/cybernetic/tier2 = 100,
/obj/item/organ/heart/cybernetic/tier2 = 100,
/obj/item/organ/lungs/cybernetic/tier2 = 100,
/obj/item/organ/liver/cybernetic/tier2 = 100,
/obj/item/organ/eyes/robotic/glow = 100,
/obj/item/organ/ears/cybernetic = 100,
)

premium = list(
/obj/item/shears = 1,
)

default_price = 300
extra_price = 500
input_display_header = "Prosthetic plus"



//cityvending
/obj/machinery/vending/prosthetic
name = "\improper Prosthetic plus vending"
desc = "A machine used to purchase new prosthetic limbs"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF
product_slogans = "Looking good!"
product_ads = "You need it!"
icon_state = "robotics"
icon_deny = null
products = list(
/obj/item/stock_parts/cell/high = 100,

//Regular shit
/obj/item/bodypart/head/robot = 100,
/obj/item/bodypart/chest/robot = 100,
//obj/item/bodypart/chest/robot = 100, //currently broken
/obj/item/bodypart/l_arm/robot = 100,
/obj/item/bodypart/r_arm/robot = 100,
/obj/item/bodypart/l_leg/robot = 100,
/obj/item/bodypart/r_leg/robot = 100,
/obj/item/weldingtool = 100,
/obj/item/stack/cable_coil = 100,
/obj/item/organ/stomach/cybernetic/tier2 = 100,
/obj/item/organ/heart/cybernetic/tier2 = 100,
/obj/item/organ/lungs/cybernetic/tier2 = 100,
/obj/item/organ/liver/cybernetic/tier2 = 100,
/obj/item/organ/eyes/robotic/glow = 100,
/obj/item/organ/ears/cybernetic = 100,
/obj/item/organ/cyberimp/arm/zippy = 100,
)

premium = list(
/obj/item/shears = 1,
/obj/item/bodypart/l_arm/robot/explosive = 100,
/obj/item/bodypart/r_arm/robot/explosive = 100,
/obj/item/organ/cyberimp/arm/mantis = 100,
/obj/item/organ/cyberimp/arm/mantis/black = 100,
/obj/item/organ/cyberimp/arm/chainsword = 100,
/obj/item/organ/cyberimp/arm/surgery = 100,
/obj/item/extra_arm = 100,
/obj/item/extra_arm/double = 100,
//obj/item/bodypart/l_leg/robot/speed = 100,
//obj/item/bodypart/r_arm/robot/explosive = 100,
)

default_price = 300
extra_price = 500
extra_price = 700
input_display_header = "Prosthetic plus"


53 changes: 53 additions & 0 deletions ModularTegustation/tegu_items/prosthetics/chainsword.dm
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@@ -0,0 +1,53 @@
/obj/item/organ/cyberimp/arm/chainsword
name = "chainsword implant"
desc = "A chainsword that can be retracted into your arm.."
contents = newlist(/obj/item/ego_weapon/city/handchainsword)
syndicate_implant = TRUE
//Doesn't need a nerf, the gun's kinda shit lmao

/obj/item/organ/cyberimp/arm/chainsword/l
zone = BODY_ZONE_L_ARM


/obj/item/ego_weapon/city/handchainsword
name = "chainsword"
desc = "This weapon attacks many times, grafted to your hand."
icon = 'ModularTegustation/tegu_items/prosthetics/icons/generic.dmi'
icon_state = "hand_chainsword"
hitsound = 'sound/weapons/bladeslice.ogg'
flags_1 = CONDUCT_1
force = 15
attack_speed = 2
damtype = RED_DAMAGE
w_class = WEIGHT_CLASS_NORMAL
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")


/obj/item/ego_weapon/city/handchainsword/equipped(mob/user, slot, initial)
. = ..()
if(slot != ITEM_SLOT_HANDS)
return
var/side = user.get_held_index_of_item(src)

if(side == LEFT_HANDS)
transform = null
else
transform = matrix(-1, 0, 0, 0, 1, 0)
//little bit of stam loss
var/mob/living/carbon/human/H = user
H.adjustStaminaLoss(H.maxHealth*0.5, TRUE, TRUE)


/obj/item/ego_weapon/city/handchainsword/attack(mob/living/target, mob/living/user)
if(!..())
return
user.Immobilize(15)
for(var/i = 1 to 3)
sleep(2)
if(target in view(reach,user))
playsound(loc, hitsound, get_clamped_volume(), TRUE, extrarange = stealthy_audio ? SILENCED_SOUND_EXTRARANGE : -1, falloff_distance = 0)
user.do_attack_animation(target)
target.attacked_by(src, user)
log_combat(user, target, pick(attack_verb_continuous), src.name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])")

31 changes: 31 additions & 0 deletions ModularTegustation/tegu_items/prosthetics/explosivearm.dm
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/obj/item/bodypart/l_arm/robot/explosive
name = "explosive left arm"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. This arm explodes upon being disabled, blowing itself off and dealing massive damage to anyone nearby."
icon = 'ModularTegustation/tegu_items/prosthetics/icons/explosivearm.dmi'
icon_state = "explosive_l_arm"
max_damage = 20
brute_reduction = 0
burn_reduction = 0


/obj/item/bodypart/l_arm/robot/explosive/on_disabled()
explosion(owner,0,0,5,8)
for(var/mob/living/H in view(5, get_turf(src)))
H.adjustBruteLoss(H.maxHealth*0.8, TRUE, TRUE)


/obj/item/bodypart/r_arm/robot/explosive
name = "explosive right arm"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. This arm explodes upon being disabled, blowing itself off and dealing massive damage to anyone nearby."
icon = 'ModularTegustation/tegu_items/prosthetics/icons/explosivearm.dmi'
icon_state = "explosive_r_arm"
max_damage = 20
brute_reduction = 0
burn_reduction = 0


/obj/item/bodypart/r_arm/robot/explosive/on_disabled()
explosion(owner,0,0,5,8)
for(var/mob/living/H in view(5, get_turf(src)))
H.adjustBruteLoss(H.maxHealth*0.8, TRUE, TRUE)

70 changes: 70 additions & 0 deletions ModularTegustation/tegu_items/prosthetics/extra_arm_implant.dm
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GLOBAL_LIST_EMPTY(threearmed_fucks)
//This is temporary

/obj/item/extra_arm
name = "\improper Extra Arm Implant"
desc = "An extremely expensive implant allowing a fixer to gain newly found dexterity and handiness. However, this slows you down."
icon = 'icons/obj/device.dmi'
icon_state = "autoimplanter"
var/uses = 1
var/arms_added = 1
custom_premium_price = 1400

/obj/item/extra_arm/attack_self(mob/user)
if(!uses)
to_chat(user, "<span class='alert'>[src] has already been used. The tools are dull and won't reactivate.</span>")
return
if(user in GLOB.threearmed_fucks) //not letting people get 6 arms
to_chat(user, "<span class='alert'>You already have an extra arm.</span>")
return
var/limbs = user.held_items.len
user.change_number_of_hands(limbs+1)
GLOB.threearmed_fucks += user
user.visible_message("<span class='notice'>[user] presses a button on [src], and you hear a short mechanical noise.</span>", "<span class='notice'>You feel a sharp sting as [src] plunges into your body.</span>")
to_chat(user, "Your extra arm whirrs with life")
playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 50, TRUE)
user.add_movespeed_modifier(/datum/movespeed_modifier/armimplant)
if(uses == 1)
uses--
if(!uses)
desc = "[initial(desc)] Looks like it's been used up."


/datum/movespeed_modifier/armimplant
variable = TRUE
multiplicative_slowdown = 0.30



/obj/item/extra_arm/double
name = "\improper Double Arms Implant"
desc = "An extremely expensive implant allowing a fixer to gain newly found dexterity and handiness. However, this slows you down greatly."
icon = 'icons/obj/device.dmi'
icon_state = "autoimplanter"
arms_added = 2
custom_premium_price = 1800


/datum/movespeed_modifier/doublearmimplant
variable = TRUE
multiplicative_slowdown = 0.50


/obj/item/extra_arm/double/attack_self(mob/user)
if(!uses)
to_chat(user, "<span class='alert'>[src] has already been used. The tools are dull and won't reactivate.</span>")
return
if(user in GLOB.threearmed_fucks) //not letting people get 6 arms
to_chat(user, "<span class='alert'>You already have an extra arm.</span>")
return
var/limbs = user.held_items.len
user.change_number_of_hands(limbs+2)
GLOB.threearmed_fucks += user
user.visible_message("<span class='notice'>[user] presses a button on [src], and you hear a short mechanical noise.</span>", "<span class='notice'>You feel a sharp sting as [src] plunges into your body.</span>")
to_chat(user, "Your extra arm whirrs with life")
playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 50, TRUE)
user.add_movespeed_modifier(/datum/movespeed_modifier/doublearmimplant)
if(uses == 1)
uses--
if(!uses)
desc = "[initial(desc)] Looks like it's been used up."
40 changes: 40 additions & 0 deletions ModularTegustation/tegu_items/prosthetics/extrarm.dm
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@@ -0,0 +1,40 @@

/obj/item/bodypart/chest/robot/extraarm
name = "extra arms torso"
desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell."
inhand_icon_state = "buildpipe"
icon = 'icons/mob/augmentation/augments.dmi'
custom_premium_price = 1400

/obj/item/bodypart/chest/robot/extraarm/set_owner(new_owner)
..()
playsound(get_turf(owner), 'sound/weapons/circsawhit.ogg', 50, TRUE)
var/limbs = owner.held_items.len
owner.change_number_of_hands(limbs+1)


//Mechandrites for the Mechanicus

/obj/item/mechandrites
name = "\improper Mechandrite Implanter"
desc = "An implanter for mechandrites, allowing a follower of the Omnissiah to gain newly found dexterity and handiness"
icon = 'icons/obj/device.dmi'
icon_state = "autoimplanter"
var/uses = 1

/obj/item/mechandrites/attack_self(mob/user)
if(!uses)
to_chat(user, "<span class='alert'>[src] has already been used. The tools are dull and won't reactivate.</span>")
return
var/limbs = user.held_items.len
if(limbs >= 4)
to_chat(user, "<span class='alert'>You already have an extra arm.</span>")
return
user.change_number_of_hands(limbs+1)
user.visible_message("<span class='notice'>[user] presses a button on [src], and you hear a short mechanical noise.</span>", "<span class='notice'>You feel a sharp sting as [src] plunges into your body.</span>")
to_chat(user, "Your mechandrites whirr with life")
playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 50, TRUE)
if(uses == 1)
uses--
if(!uses)
desc = "[initial(desc)] Looks like it's been used up."
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54 changes: 54 additions & 0 deletions ModularTegustation/tegu_items/prosthetics/mantis.dm
Original file line number Diff line number Diff line change
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/obj/item/organ/cyberimp/arm/mantis
name = "Mantis blade implants"
desc = "Mantis blades designed by some sicko in district."
contents = newlist(/obj/item/ego_weapon/city/mantis)
syndicate_implant = TRUE

/obj/item/organ/cyberimp/arm/mantis/l
zone = BODY_ZONE_L_ARM

/obj/item/ego_weapon/city/mantis
name = "mantis blade"
desc = "A blade designed to be hidden just beneath the skin. The brain is directly linked to this bad boy, allowing it to spring into action. Deals red damage when equipped."
icon = 'ModularTegustation/tegu_items/prosthetics/icons/generic.dmi'
icon_state = "mantis"
hitsound = 'sound/weapons/bladeslice.ogg'
flags_1 = CONDUCT_1
force = 30
damtype = RED_DAMAGE
w_class = WEIGHT_CLASS_NORMAL
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")


/obj/item/ego_weapon/city/mantis/equipped(mob/user, slot, initial)
. = ..()
if(slot != ITEM_SLOT_HANDS)
return
var/side = user.get_held_index_of_item(src)

if(side == LEFT_HANDS)
transform = null
else
transform = matrix(-1, 0, 0, 0, 1, 0)
//little bit of stam loss
var/mob/living/carbon/human/H = user
H.adjustStaminaLoss(H.maxHealth*0.5, TRUE, TRUE)


/obj/item/organ/cyberimp/arm/mantis/black
name = "Mantis blade (B) implants"
desc = "Mantis blades designed by some sicko in district."
contents = newlist(/obj/item/ego_weapon/city/mantis/black)
syndicate_implant = TRUE

/obj/item/organ/cyberimp/arm/mantis/black/l
zone = BODY_ZONE_L_ARM
syndicate_implant = TRUE

/obj/item/ego_weapon/city/mantis/black
name = "mantis blade (B)"
desc = "A blade designed to be hidden just beneath the skin. The brain is directly linked to this bad boy, allowing it to spring into action. Deals black damage when equipped."
icon_state = "mantisblack"
damtype = BLACK_DAMAGE

11 changes: 11 additions & 0 deletions ModularTegustation/tegu_items/prosthetics/zippyarm.dm
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@@ -0,0 +1,11 @@
/obj/item/organ/cyberimp/arm/zippy
name = "Zippy 3000 implant"
desc = "A cheap pistol implant made by XX corp. May or may not be recommended for use."
contents = newlist(/obj/item/gun/ego_gun/pistol/rats)
syndicate_implant = TRUE
//Doesn't need a nerf, the gun's kinda shit lmao

/obj/item/organ/cyberimp/arm/zippy/l
zone = BODY_ZONE_L_ARM
syndicate_implant = TRUE

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