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Update ModularTegustation/tegu_items/prosthetics/mantis.dm Update ModularTegustation/tegu_items/prosthetics/chainsword.dm Update extra_arm_implant.dm Update vending.dm Update extra_arm_implant.dm Update extra_arm_implant.dm Update chainsword.dm adds more shit adds prosthetic clinic continues Co-Authored-By: Gboster-0 <[email protected]>
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/obj/item/organ/cyberimp/arm/chainsword | ||
name = "chainsword implant" | ||
desc = "A chainsword that can be retracted into your arm.." | ||
contents = newlist(/obj/item/ego_weapon/city/handchainsword) | ||
syndicate_implant = TRUE | ||
//Doesn't need a nerf, the gun's kinda shit lmao | ||
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/obj/item/organ/cyberimp/arm/chainsword/l | ||
zone = BODY_ZONE_L_ARM | ||
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/obj/item/ego_weapon/city/handchainsword | ||
name = "chainsword" | ||
desc = "This weapon attacks many times, grafted to your hand." | ||
icon = 'ModularTegustation/tegu_items/prosthetics/icons/generic.dmi' | ||
icon_state = "hand_chainsword" | ||
hitsound = 'sound/weapons/bladeslice.ogg' | ||
flags_1 = CONDUCT_1 | ||
force = 15 | ||
attack_speed = 2 | ||
damtype = RED_DAMAGE | ||
w_class = WEIGHT_CLASS_NORMAL | ||
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts") | ||
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut") | ||
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/obj/item/ego_weapon/city/handchainsword/equipped(mob/user, slot, initial) | ||
. = ..() | ||
if(slot != ITEM_SLOT_HANDS) | ||
return | ||
var/side = user.get_held_index_of_item(src) | ||
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if(side == LEFT_HANDS) | ||
transform = null | ||
else | ||
transform = matrix(-1, 0, 0, 0, 1, 0) | ||
//little bit of stam loss | ||
var/mob/living/carbon/human/H = user | ||
H.adjustStaminaLoss(H.maxHealth*0.5, TRUE, TRUE) | ||
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/obj/item/ego_weapon/city/handchainsword/attack(mob/living/target, mob/living/user) | ||
if(!..()) | ||
return | ||
user.Immobilize(15) | ||
for(var/i = 1 to 3) | ||
sleep(2) | ||
if(target in view(reach,user)) | ||
playsound(loc, hitsound, get_clamped_volume(), TRUE, extrarange = stealthy_audio ? SILENCED_SOUND_EXTRARANGE : -1, falloff_distance = 0) | ||
user.do_attack_animation(target) | ||
target.attacked_by(src, user) | ||
log_combat(user, target, pick(attack_verb_continuous), src.name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])") | ||
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/obj/item/bodypart/l_arm/robot/explosive | ||
name = "explosive left arm" | ||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. This arm explodes upon being disabled, blowing itself off and dealing massive damage to anyone nearby." | ||
icon = 'ModularTegustation/tegu_items/prosthetics/icons/explosivearm.dmi' | ||
icon_state = "explosive_l_arm" | ||
max_damage = 20 | ||
brute_reduction = 0 | ||
burn_reduction = 0 | ||
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/obj/item/bodypart/l_arm/robot/explosive/on_disabled() | ||
explosion(owner,0,0,5,8) | ||
for(var/mob/living/H in view(5, get_turf(src))) | ||
H.adjustBruteLoss(H.maxHealth*0.8, TRUE, TRUE) | ||
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/obj/item/bodypart/r_arm/robot/explosive | ||
name = "explosive right arm" | ||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. This arm explodes upon being disabled, blowing itself off and dealing massive damage to anyone nearby." | ||
icon = 'ModularTegustation/tegu_items/prosthetics/icons/explosivearm.dmi' | ||
icon_state = "explosive_r_arm" | ||
max_damage = 20 | ||
brute_reduction = 0 | ||
burn_reduction = 0 | ||
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/obj/item/bodypart/r_arm/robot/explosive/on_disabled() | ||
explosion(owner,0,0,5,8) | ||
for(var/mob/living/H in view(5, get_turf(src))) | ||
H.adjustBruteLoss(H.maxHealth*0.8, TRUE, TRUE) | ||
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ModularTegustation/tegu_items/prosthetics/extra_arm_implant.dm
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GLOBAL_LIST_EMPTY(threearmed_fucks) | ||
//This is temporary | ||
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/obj/item/extra_arm | ||
name = "\improper Extra Arm Implant" | ||
desc = "An extremely expensive implant allowing a fixer to gain newly found dexterity and handiness. However, this slows you down." | ||
icon = 'icons/obj/device.dmi' | ||
icon_state = "autoimplanter" | ||
var/uses = 1 | ||
var/arms_added = 1 | ||
custom_premium_price = 1400 | ||
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/obj/item/extra_arm/attack_self(mob/user) | ||
if(!uses) | ||
to_chat(user, "<span class='alert'>[src] has already been used. The tools are dull and won't reactivate.</span>") | ||
return | ||
if(user in GLOB.threearmed_fucks) //not letting people get 6 arms | ||
to_chat(user, "<span class='alert'>You already have an extra arm.</span>") | ||
return | ||
var/limbs = user.held_items.len | ||
user.change_number_of_hands(limbs+1) | ||
GLOB.threearmed_fucks += user | ||
user.visible_message("<span class='notice'>[user] presses a button on [src], and you hear a short mechanical noise.</span>", "<span class='notice'>You feel a sharp sting as [src] plunges into your body.</span>") | ||
to_chat(user, "Your extra arm whirrs with life") | ||
playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 50, TRUE) | ||
user.add_movespeed_modifier(/datum/movespeed_modifier/armimplant) | ||
if(uses == 1) | ||
uses-- | ||
if(!uses) | ||
desc = "[initial(desc)] Looks like it's been used up." | ||
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/datum/movespeed_modifier/armimplant | ||
variable = TRUE | ||
multiplicative_slowdown = 0.30 | ||
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/obj/item/extra_arm/double | ||
name = "\improper Double Arms Implant" | ||
desc = "An extremely expensive implant allowing a fixer to gain newly found dexterity and handiness. However, this slows you down greatly." | ||
icon = 'icons/obj/device.dmi' | ||
icon_state = "autoimplanter" | ||
arms_added = 2 | ||
custom_premium_price = 1800 | ||
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/datum/movespeed_modifier/doublearmimplant | ||
variable = TRUE | ||
multiplicative_slowdown = 0.50 | ||
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/obj/item/extra_arm/double/attack_self(mob/user) | ||
if(!uses) | ||
to_chat(user, "<span class='alert'>[src] has already been used. The tools are dull and won't reactivate.</span>") | ||
return | ||
if(user in GLOB.threearmed_fucks) //not letting people get 6 arms | ||
to_chat(user, "<span class='alert'>You already have an extra arm.</span>") | ||
return | ||
var/limbs = user.held_items.len | ||
user.change_number_of_hands(limbs+2) | ||
GLOB.threearmed_fucks += user | ||
user.visible_message("<span class='notice'>[user] presses a button on [src], and you hear a short mechanical noise.</span>", "<span class='notice'>You feel a sharp sting as [src] plunges into your body.</span>") | ||
to_chat(user, "Your extra arm whirrs with life") | ||
playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 50, TRUE) | ||
user.add_movespeed_modifier(/datum/movespeed_modifier/doublearmimplant) | ||
if(uses == 1) | ||
uses-- | ||
if(!uses) | ||
desc = "[initial(desc)] Looks like it's been used up." |
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/obj/item/bodypart/chest/robot/extraarm | ||
name = "extra arms torso" | ||
desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell." | ||
inhand_icon_state = "buildpipe" | ||
icon = 'icons/mob/augmentation/augments.dmi' | ||
custom_premium_price = 1400 | ||
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/obj/item/bodypart/chest/robot/extraarm/set_owner(new_owner) | ||
..() | ||
playsound(get_turf(owner), 'sound/weapons/circsawhit.ogg', 50, TRUE) | ||
var/limbs = owner.held_items.len | ||
owner.change_number_of_hands(limbs+1) | ||
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//Mechandrites for the Mechanicus | ||
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/obj/item/mechandrites | ||
name = "\improper Mechandrite Implanter" | ||
desc = "An implanter for mechandrites, allowing a follower of the Omnissiah to gain newly found dexterity and handiness" | ||
icon = 'icons/obj/device.dmi' | ||
icon_state = "autoimplanter" | ||
var/uses = 1 | ||
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/obj/item/mechandrites/attack_self(mob/user) | ||
if(!uses) | ||
to_chat(user, "<span class='alert'>[src] has already been used. The tools are dull and won't reactivate.</span>") | ||
return | ||
var/limbs = user.held_items.len | ||
if(limbs >= 4) | ||
to_chat(user, "<span class='alert'>You already have an extra arm.</span>") | ||
return | ||
user.change_number_of_hands(limbs+1) | ||
user.visible_message("<span class='notice'>[user] presses a button on [src], and you hear a short mechanical noise.</span>", "<span class='notice'>You feel a sharp sting as [src] plunges into your body.</span>") | ||
to_chat(user, "Your mechandrites whirr with life") | ||
playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 50, TRUE) | ||
if(uses == 1) | ||
uses-- | ||
if(!uses) | ||
desc = "[initial(desc)] Looks like it's been used up." |
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/obj/item/organ/cyberimp/arm/mantis | ||
name = "Mantis blade implants" | ||
desc = "Mantis blades designed by some sicko in district." | ||
contents = newlist(/obj/item/ego_weapon/city/mantis) | ||
syndicate_implant = TRUE | ||
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/obj/item/organ/cyberimp/arm/mantis/l | ||
zone = BODY_ZONE_L_ARM | ||
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/obj/item/ego_weapon/city/mantis | ||
name = "mantis blade" | ||
desc = "A blade designed to be hidden just beneath the skin. The brain is directly linked to this bad boy, allowing it to spring into action. Deals red damage when equipped." | ||
icon = 'ModularTegustation/tegu_items/prosthetics/icons/generic.dmi' | ||
icon_state = "mantis" | ||
hitsound = 'sound/weapons/bladeslice.ogg' | ||
flags_1 = CONDUCT_1 | ||
force = 30 | ||
damtype = RED_DAMAGE | ||
w_class = WEIGHT_CLASS_NORMAL | ||
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts") | ||
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut") | ||
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/obj/item/ego_weapon/city/mantis/equipped(mob/user, slot, initial) | ||
. = ..() | ||
if(slot != ITEM_SLOT_HANDS) | ||
return | ||
var/side = user.get_held_index_of_item(src) | ||
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if(side == LEFT_HANDS) | ||
transform = null | ||
else | ||
transform = matrix(-1, 0, 0, 0, 1, 0) | ||
//little bit of stam loss | ||
var/mob/living/carbon/human/H = user | ||
H.adjustStaminaLoss(H.maxHealth*0.5, TRUE, TRUE) | ||
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/obj/item/organ/cyberimp/arm/mantis/black | ||
name = "Mantis blade (B) implants" | ||
desc = "Mantis blades designed by some sicko in district." | ||
contents = newlist(/obj/item/ego_weapon/city/mantis/black) | ||
syndicate_implant = TRUE | ||
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/obj/item/organ/cyberimp/arm/mantis/black/l | ||
zone = BODY_ZONE_L_ARM | ||
syndicate_implant = TRUE | ||
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/obj/item/ego_weapon/city/mantis/black | ||
name = "mantis blade (B)" | ||
desc = "A blade designed to be hidden just beneath the skin. The brain is directly linked to this bad boy, allowing it to spring into action. Deals black damage when equipped." | ||
icon_state = "mantisblack" | ||
damtype = BLACK_DAMAGE | ||
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/obj/item/organ/cyberimp/arm/zippy | ||
name = "Zippy 3000 implant" | ||
desc = "A cheap pistol implant made by XX corp. May or may not be recommended for use." | ||
contents = newlist(/obj/item/gun/ego_gun/pistol/rats) | ||
syndicate_implant = TRUE | ||
//Doesn't need a nerf, the gun's kinda shit lmao | ||
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/obj/item/organ/cyberimp/arm/zippy/l | ||
zone = BODY_ZONE_L_ARM | ||
syndicate_implant = TRUE | ||
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