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Replaces General Mob Spawns in Rooms with Spawners
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Mod Spawners are less haredcoded and can be edited in the code more easily. Mobs that have map edited names will remain untouched.

fix: scatter/steel_noon_fly being the same path as scatter/steel_noon
tweak: gcorp.dmm
tweak: sweeper_ca.dmm
tweak: apartment_lna.dmm
tweak: apartment_lsa.dmm
tweak: scorp.dmm replaced mobs with spawners.
tweak: scorp_warehouse.dmm replaced mobs with spawners
tweak: gcorp_armory replaced mobs with spawners
tweak: supermarket.dmm replaced mobs with spawners.
tweak: gmanager_house.dmm added a wallvent and plate for livelyness.
tweak: love_train.dmm i opened the map and a bunch of charge weapons were removed due to not existing anymore.
tweak: robot_city.dmm i noticed 2 turrets were shooting constantly at some robots outside of their sight lines so i changed their stat to off. Did not touch turrets at vault door.
tweak: shrimp_vault.dmm replaced most with spawners but certain deliberately placed shrimp were left to their own devices.
tweak: lcorp_office.dmm rearranged some things for better perspective such as doors and posters.
tweak: moved office_kcorp .dmm from medium east to west
tweak: dry_cleaners.dmm
tweak: freezer_sw contained a varient of amber_bug/morsel that no longer exists.
tweak: pet_store puts all the pets in pet boxes because that might make them not process their AI as much.
tweak: gcorp_swa.dmm
tweak: rat_ssa.dmm replaced the two rats with a elite spawner so its two random elite rats every intialization.

Update scorp_vault.dmm

replace scatter with mobspawners
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InsightfulParasite committed Jul 10, 2024
1 parent 74c9c10 commit 42d8cea
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Showing 28 changed files with 1,184 additions and 560 deletions.
82 changes: 68 additions & 14 deletions ModularTegustation/lc13_spawners.dm
Original file line number Diff line number Diff line change
Expand Up @@ -106,75 +106,129 @@
/obj/item/tresmetal/indigo = 1
)

///This spawner scatters the spawned stuff around where it is placed.
/obj/effect/spawner/mobspawner
icon = 'icons/effects/landmarks_static.dmi'
icon_state = "xeno_spawn"
///determines how many things to scatter
var/max_spawns = 3
///determines how big of a range we should scatter things in.
var/radius = 1
///This weighted list acts as the loot table for the spawner
var/list/loot_table


/obj/effect/spawner/mobspawner/Initialize()
..()
if(!length(loot_table))
return INITIALIZE_HINT_QDEL

var/list/candidate_locations = ReturnPlacementTurfs()

if(!candidate_locations.len)
return INITIALIZE_HINT_QDEL

PlaceMobs(candidate_locations)

return INITIALIZE_HINT_QDEL

/obj/effect/spawner/mobspawner/proc/ReturnPlacementTurfs()
. = list()
for(var/turf/turf_in_view in view(radius, get_turf(src)))
if(turf_in_view.density)
continue
if(locate(/obj/machinery/door) in turf_in_view)
continue
. += turf_in_view

/obj/effect/spawner/mobspawner/proc/PlaceMobs(list/places_to_place)
for(var/i = 1 to max_spawns)
if(!places_to_place.len)
break
var/turf/place_to_spawn = pick_n_take(places_to_place)
var/spawned_thing = pickweight(loot_table)
SpawnMob(spawned_thing, place_to_spawn)

/obj/effect/spawner/mobspawner/proc/SpawnMob(type, turf/spawn_turf)
var/mob/living/L = new type(spawn_turf)
if(ishostile(L))
var/mob/living/simple_animal/hostile/H = L
H.wander = FALSE

//Pseudo Group Spawners
//Amber Worms
/obj/effect/spawner/scatter/amber_dawn
/obj/effect/spawner/mobspawner/amber_dawn
name = "amber swarm spawn"
max_spawns = 5
loot_table = list(/mob/living/simple_animal/hostile/ordeal/amber_bug = 1)

//Green Bots
/obj/effect/spawner/scatter/green_dawn
/obj/effect/spawner/mobspawner/green_dawn
name = "bot package spawn"
max_spawns = 5
loot_table = list(/mob/living/simple_animal/hostile/ordeal/green_bot = 1)

/obj/effect/spawner/scatter/green_noon
/obj/effect/spawner/mobspawner/green_noon
name = "big bot package spawn"
max_spawns = 5
loot_table = list(/mob/living/simple_animal/hostile/ordeal/green_bot_big = 1)

//Indigo Sweepers
/obj/effect/spawner/scatter/indigo_dawn
/obj/effect/spawner/mobspawner/indigo_dawn
name = "sweeper scout pack spawn"
max_spawns = 5
loot_table = list(/mob/living/simple_animal/hostile/ordeal/indigo_dawn = 1)

/obj/effect/spawner/scatter/indigo_noon
/obj/effect/spawner/mobspawner/indigo_noon
name = "sweeper pack spawn"
max_spawns = 5
loot_table = list(/mob/living/simple_animal/hostile/ordeal/indigo_noon = 1)

//Steel Roaches
/obj/effect/spawner/scatter/steel_dawn
/obj/effect/spawner/mobspawner/steel_dawn
name = "g corp squad spawn"
max_spawns = 5
loot_table = list(/mob/living/simple_animal/hostile/ordeal/steel_dawn = 1)

/obj/effect/spawner/scatter/steel_noon
/obj/effect/spawner/mobspawner/steel_noon
name = "g corp assault squad spawn"
max_spawns = 5
loot_table = list(/mob/living/simple_animal/hostile/ordeal/steel_dawn/steel_noon = 1)

/obj/effect/spawner/scatter/steel_noon
/obj/effect/spawner/mobspawner/steel_noon_fly
name = "g corp air assault squad spawn"
max_spawns = 5
loot_table = list(/mob/living/simple_animal/hostile/ordeal/steel_dawn/steel_noon/flying = 1)

/obj/effect/spawner/mobspawner/steel_dusk_squad
name = "g corp air assault squad spawn"
max_spawns = 5
loot_table = list(/mob/living/simple_animal/hostile/ordeal/steel_dawn/steel_noon/flying = 1)

//Shrimp
/obj/effect/spawner/scatter/shrimp
/obj/effect/spawner/mobspawner/shrimp
name = "shrimp squad spawn"
max_spawns = 5
loot_table = list(/mob/living/simple_animal/hostile/shrimp = 4,
/mob/living/simple_animal/hostile/shrimp_soldier = 1)

/obj/effect/spawner/scatter/shrimp_melee
/obj/effect/spawner/mobspawner/shrimp_melee
name = "fishin shrimp squad spawn"
max_spawns = 5
loot_table = list(/mob/living/simple_animal/hostile/shrimp = 1)

/obj/effect/spawner/scatter/shrimp_ranged
/obj/effect/spawner/mobspawner/shrimp_ranged
name = "shrimp soldier squad spawn"
max_spawns = 5
loot_table = list(/mob/living/simple_animal/hostile/shrimp_soldier = 1)

//Backstreet Humanoids
/obj/effect/spawner/scatter/rat
/obj/effect/spawner/mobspawner/rat
name = "rat syndicate spawn"
max_spawns = 5
loot_table = list(/mob/living/simple_animal/hostile/humanoid/rat = 1)

/obj/effect/spawner/scatter/rat_elite
/obj/effect/spawner/mobspawner/rat_elite
name = "rat elite spawn"
max_spawns = 1
loot_table = list(
Expand All @@ -183,7 +237,7 @@
/mob/living/simple_animal/hostile/humanoid/rat/hammer = 3,
/mob/living/simple_animal/hostile/humanoid/rat/zippy = 1)

/obj/effect/spawner/scatter/rat_random
/obj/effect/spawner/mobspawner/rat_random
name = "rat gang spawn"
max_spawns = 5
loot_table = list(/mob/living/simple_animal/hostile/humanoid/rat = 6,
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Original file line number Diff line number Diff line change
Expand Up @@ -20,22 +20,16 @@
room_id = "arcade_me"
mappath = "_maps/RandomRooms/backstreets/medium_east/arcade_me.dmm"

/datum/map_template/random_room/backstreets/medium_east/office_kcorp
name = "KCorp Office - Medium East"
room_id = "office_kcorp_me"
mappath = "_maps/RandomRooms/backstreets/medium_east/office_kcorp.dmm"

/datum/map_template/random_room/backstreets/medium_east/kcorp_storage
name = "KCorp Storage - Medium East"
room_id = "kcorp_storage_me"
mappath = "_maps/RandomRooms/backstreets/medium_east/kcorp_storage.dmm"


/datum/map_template/random_room/backstreets/medium_east/zwei_office_mea
name = "Zwei Office - Medium East"
room_id = "zwei_office_mea"
mappath = "_maps/RandomRooms/backstreets/medium_east/zwei_office_mea.dmm"

/datum/map_template/random_room/backstreets/medium_east/church
name = "Church - Medium East"
room_id = "church"
Expand All @@ -50,4 +44,4 @@
name = "Robot - Medium East A"
room_id = "robot_mea"
mappath = "_maps/RandomRooms/backstreets/medium_east/robot_mea.dmm"

Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,11 @@
mappath = "_maps/RandomRooms/backstreets/medium_west/butcher_medium.dmm"
stock = 1

/datum/map_template/random_room/backstreets/medium_east/office_kcorp
name = "KCorp Office - Medium West"
room_id = "office_kcorp_me"
mappath = "_maps/RandomRooms/backstreets/medium_west/office_kcorp.dmm"

/datum/map_template/random_room/backstreets/medium_west/officemwa
name = "Office - Medium West A"
room_id = "office_mwa"
Expand Down
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