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Replaces General Mob Spawns in Rooms with Spawners
Mod Spawners are less haredcoded and can be edited in the code more easily. Mobs that have map edited names will remain untouched. fix: scatter/steel_noon_fly being the same path as scatter/steel_noon tweak: gcorp.dmm tweak: sweeper_ca.dmm tweak: apartment_lna.dmm tweak: apartment_lsa.dmm tweak: scorp.dmm replaced mobs with spawners. tweak: scorp_warehouse.dmm replaced mobs with spawners tweak: gcorp_armory replaced mobs with spawners tweak: supermarket.dmm replaced mobs with spawners. tweak: gmanager_house.dmm added a wallvent and plate for livelyness. tweak: love_train.dmm i opened the map and a bunch of charge weapons were removed due to not existing anymore. tweak: robot_city.dmm i noticed 2 turrets were shooting constantly at some robots outside of their sight lines so i changed their stat to off. Did not touch turrets at vault door. tweak: shrimp_vault.dmm replaced most with spawners but certain deliberately placed shrimp were left to their own devices. tweak: lcorp_office.dmm rearranged some things for better perspective such as doors and posters. tweak: moved office_kcorp .dmm from medium east to west tweak: dry_cleaners.dmm tweak: freezer_sw contained a varient of amber_bug/morsel that no longer exists. tweak: pet_store puts all the pets in pet boxes because that might make them not process their AI as much. tweak: gcorp_swa.dmm tweak: rat_ssa.dmm replaced the two rats with a elite spawner so its two random elite rats every intialization. Update scorp_vault.dmm
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