Skip to content

Commit

Permalink
Minor fixes across the board (#1244)
Browse files Browse the repository at this point in the history
Minor fixes

HUGE fix
  • Loading branch information
Coxswain-Navigator authored Aug 18, 2023
1 parent fdccb21 commit 60a1ab1
Show file tree
Hide file tree
Showing 4 changed files with 11 additions and 4 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -148,6 +148,7 @@
icon_state = "transparent"
layer = TURF_LAYER
anchored = TRUE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT

/obj/effect/shelter_forcefield/Crossed(atom/movable/M)
. = ..()
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@
/obj/item/clothing/suit/armor/ego_gear/waw/lamp = /obj/item/clothing/suit/armor/ego_gear/realization/eyes,
/obj/item/clothing/suit/armor/ego_gear/waw/oppression = /obj/item/clothing/suit/armor/ego_gear/realization/cruelty,
/obj/item/clothing/suit/armor/ego_gear/waw/executive = /obj/item/clothing/suit/armor/ego_gear/realization/capitalism,
/obj/item/clothing/suit/armor/ego_gear/waw/thirteen = /obj/item/clothing/suit/armor/ego_gear/realization/bell_tolls,
// ALEPH
/obj/item/clothing/suit/armor/ego_gear/aleph/da_capo = /obj/item/clothing/suit/armor/ego_gear/realization/alcoda,
/obj/item/clothing/suit/armor/ego_gear/aleph/justitia = /obj/item/clothing/suit/armor/ego_gear/realization/head,
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -167,6 +167,7 @@
var/list/new_work_chances = modular_work_chance[current_season]
var/list/new_damage_coeff = modular_damage_coeff[current_season]
work_chances = new_work_chances.Copy()
datum_reference.available_work = work_chances
damage_coeff = new_damage_coeff.Copy()
work_damage_type = season_stats[current_season][2]
armortype = season_stats[current_season][2]
Expand Down Expand Up @@ -423,18 +424,20 @@
if(H.stat >= HARD_CRIT || H.health < 0)
switch(current_season)
if("summer")
H.adjustBruteLoss(H.maxHealth)
H.Drain()
H.adjust_fire_stacks(30)
H.IgniteMob()
if("fall")
H.adjustBruteLoss(H.maxHealth)
H.Drain()
if("winter") //turn them into an ice cube
if(HAS_TRAIT(H, TRAIT_HUSK))
return FALSE
H.Drain()
var/cube = icon('icons/effects/freeze.dmi', "ice_cube")
H.add_overlay(cube)
return FALSE
H.adjustBruteLoss(H.maxHealth)
H.Drain()
return TRUE
return FALSE

Expand Down Expand Up @@ -692,6 +695,7 @@
desc = "Looks like the terrain is being shifted by an abnormality."
layer = LYING_MOB_LAYER
alpha = 100
mouse_opacity = MOUSE_OPACITY_TRANSPARENT

/obj/effect/season_warn/Initialize()
. = ..()
Expand Down Expand Up @@ -761,6 +765,7 @@
icon_state = "vinespike"

/obj/effect/season_effect/breath //subtype of season_effect that spawns turf way less often, for "breath" attacks that cover a lot of ground. also looks different.
mouse_opacity = MOUSE_OPACITY_TRANSPARENT

/obj/effect/season_effect/breath/pop()
if(prob(75))
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,7 @@
if(!IsContained(src))
return
if(user.stat != DEAD && !blessed_human && istype(user))
if(get_user_level(user) > 2)
if(get_user_level(user) >= 2)
say("I cannot teach you anything, human.")
return
blessed_human = user
Expand Down Expand Up @@ -129,7 +129,7 @@
if(!blessed_human)
return

if(get_user_level(blessed_human) > 2) //no buffing to get ahead
if(get_user_level(blessed_human) >= 2) //no buffing to get ahead
BlessedDeath(blessed_human)
return

Expand Down

0 comments on commit 60a1ab1

Please sign in to comment.