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Fixes even more metal fixer runtimes (#2374)
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boop
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Gboster-0 authored Aug 7, 2024
1 parent 438491b commit 765ed8a
Showing 1 changed file with 3 additions and 4 deletions.
7 changes: 3 additions & 4 deletions ModularTegustation/tegu_mobs/lc13_humanoids.dm
Original file line number Diff line number Diff line change
Expand Up @@ -436,11 +436,10 @@ Skittish, they prefer to move in groups and will run away if the enemies are in


/mob/living/simple_animal/hostile/metal_fixer_statue/bullet_act(obj/projectile/P, def_zone, piercing_hit = FALSE)
if (istype(P, /obj/projectile/metal_fixer))
DamageEffect(P.damage, P.damage_type)
else
. = ..()
if(!istype(P, /obj/projectile/metal_fixer))
return ..()

DamageEffect(P.damage_type)

/mob/living/simple_animal/hostile/metal_fixer_statue/Initialize()
. = ..()
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