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Makes Some Abnormalities Not Bleed
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InsightfulParasite committed Aug 6, 2024
1 parent d1fc9f2 commit bfdcdf3
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if(5)
C.icon = 'ModularTegustation/Teguicons/abno_cores/aleph.dmi'

/mob/living/simple_animal/hostile/abnormality/spawn_gibs()
if(blood_volume <= 0)
return
return new /obj/effect/gibspawner/generic(drop_location(), src, get_static_viruses())

// Actions
/datum/action/innate/abnormality_attack
name = "Abnormality Attack"
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Expand Up @@ -9,6 +9,7 @@
portrait = "blossom_moth"
maxHealth = 1200
health = 1200
blood_volume = 0
ranged = TRUE
attack_verb_continuous = "sears"
attack_verb_simple = "sear"
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qdel(floor_fire)
new /obj/structure/turf_fire(T)

/mob/living/simple_animal/hostile/abnormality/ardor_moth/spawn_gibs()
return new /obj/effect/decal/cleanable/ash(drop_location(), src)

// Turf Fire
/obj/structure/turf_fire
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Expand Up @@ -9,6 +9,7 @@
del_on_death = FALSE
maxHealth = 1350 //I am a menace to society.
health = 1350
blood_volume = 0

ranged = TRUE
minimum_distance = 2
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Expand Up @@ -7,6 +7,7 @@
portrait = "helper"
maxHealth = 1000
health = 1000
blood_volume = 0
rapid_melee = 4
ranged = TRUE
attack_verb_continuous = "slashes"
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Expand Up @@ -20,6 +20,7 @@
mob_biotypes = MOB_MINERAL
maxHealth = 1500
health = 1500
blood_volume = 0
move_to_delay = 5
damage_coeff = list(BRUTE = 1, RED_DAMAGE = 1.1, WHITE_DAMAGE = 0.8, BLACK_DAMAGE = 0.8, PALE_DAMAGE = 0.8) //ASK SOMEONE GOOD AT BALANCING ABOUT THIS -IP
base_pixel_x = -16
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QDEL_IN(src, 10 SECONDS)
..()

//Prevents gibbing during the duel.
/mob/living/simple_animal/hostile/abnormality/snow_queen/gib()
if(arena_attacks)
return FALSE
return ..()

//This is here so that people can see the death animation before snow queen is defeated.
/mob/living/simple_animal/hostile/abnormality/snow_queen/Destroy()
if(!storybook_hero && snow_prison)
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Expand Up @@ -10,6 +10,7 @@
del_on_death = FALSE
maxHealth = 1600
health = 1600
blood_volume = 0
ranged = TRUE
attack_sound = 'sound/abnormalities/steam/attack.ogg'
friendly_verb_continuous = "bonks"
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Expand Up @@ -11,6 +11,7 @@
base_pixel_y = -32
maxHealth = 400
health = 400
blood_volume = 0
start_qliphoth = 4
threat_level = TETH_LEVEL
work_chances = list(
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Expand Up @@ -6,6 +6,7 @@
portrait = "book"
maxHealth = 600
health = 600
blood_volume = 0
start_qliphoth = 2
threat_level = TETH_LEVEL
work_chances = list(
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Expand Up @@ -10,6 +10,7 @@
portrait = "faelantern"
maxHealth = 1200
health = 1200
blood_volume = 0
base_pixel_x = -16
pixel_x = -16
threat_level = TETH_LEVEL
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Expand Up @@ -9,6 +9,7 @@
portrait = "so_that_no_cry"
maxHealth = 1200 //High health, can be stunned.
health = 1200
blood_volume = 0
rapid_melee = 2
move_to_delay = 3
damage_coeff = list(RED_DAMAGE = 1.5, WHITE_DAMAGE = 1, BLACK_DAMAGE = 1, PALE_DAMAGE = 2)
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Expand Up @@ -13,6 +13,7 @@

maxHealth = 1200
health = 1200
blood_volume = 0
density = FALSE
damage_coeff = list(RED_DAMAGE = 0, WHITE_DAMAGE = 1.5, BLACK_DAMAGE = 0.8, PALE_DAMAGE = 1)
stat_attack = HARD_CRIT
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Expand Up @@ -12,6 +12,7 @@
health = 2000
pixel_x = -16
base_pixel_x = -16
blood_volume = 0
melee_damage_type = BLACK_DAMAGE
melee_damage_lower = 35
melee_damage_upper = 45
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Expand Up @@ -14,6 +14,7 @@ Defeating the murderer also surpresses the abnormality.
faction = list("hostile")
threat_level = WAW_LEVEL
start_qliphoth = 2
blood_volume = 0
work_chances = list(
"Nutrition" = 35,
"Cleanliness" = 35,
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Expand Up @@ -10,6 +10,7 @@
portrait = "snow_whites_apple"
maxHealth = 1600
health = 1600
blood_volume = 0
obj_damage = 0
damage_coeff = list(RED_DAMAGE = 0.5, WHITE_DAMAGE = 1.0, BLACK_DAMAGE = 0, PALE_DAMAGE = 1.5)
ranged = TRUE
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Expand Up @@ -11,6 +11,7 @@
core_icon = "quiet_day"
maxHealth = 451
health = 451
blood_volume = 0
threat_level = ZAYIN_LEVEL
faction = list("hostile", "neutral")
//Bad for stat gain, but the damage is negligable and there's a nice bonus at the end
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