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Triggers

Luke18033 edited this page Aug 2, 2016 · 13 revisions

Triggers are an item in the BEE2 created by BenVlodgi and Rantis. They will detect players walking into them. There are currently three main types of triggers. Triggers have an entity cost of 2.

Usage

Triggers can be placed in a chamber to trigger events to ouccur when the player walks through them. Triggers are invisible in-game. Triggers can be resized by connecting two triggers of the same type. The area between them will become one trigger. All triggers will activate when a player walks into them, but the way this is done changes between trigger types. Triggers have a Button Type option to choose which of the three types. If the "Show Triggers In-Game" stylevar is enabled, triggers will be visible while playtesting the level (but not when publishing).

Trigger Once

Trigger Once will activate permanently when a player walks into it. Even if you exit a Trigger Once, it will not be deactivated. The only way to turn off a Trigger Once is to restart the map. This trigger type can be selected using the "Weighted" Button Type option.

Trigger Multiple

Trigger Multiple will activate when a player walks in, but will deactivate again when the player walks out. This trigger type can be selected using the "Cube" Button Type option.

Trigger Autosave

Trigger Autosave is not like the other two triggers because it does not activate things it is connected to. Instead, it will save the game where the trigger is. This trigger type can be selected using the "Sphere" Button Type option.

Properties

  • Connect to... - Standard connection property. Allows you to connect the item to a button etc. using antilines, signage, or no connection at all. Also has Connection Visibility and Remove Connections.
  • Button Type - Allows you to choose between three variations of this item.

Gallery

Trigger Once Trigger Multiple Trigger Autosave

All three types of triggers in the palette.

Trivia

  • In early versions of the original BEEMOD, the Sphere button type was the Anti-Trigger, as opposed to the Trigger Autosave (which was a separate item). It was a Trigger Once with a NOT gate. This was removed when logic gates were added, as you could now just use a Trigger Once and a NOT gate.

Known Bugs

#493 Trigger Once do not trigger logic gates

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