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An image library with a simple API, well-suited for CS0/CS1-style courses

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SimpleImage.js

An image library with a simple API

SimpleImage.js is a simple image library with a minimal API, well-suited for CS0/CS1-style courses. Thousands of students have used assignments based off of SimpleImage.js, building Instagram-like filters and augmented reality (a la Pokemon GO).

Download

Download SimpleImage.js or install it with bower:

bower install SimpleImage

Usage

Each SimpleImage requires an HTML canvas, which is used to read and display the contents of the image. Initialize the SimpleImage with new SimpleImage(canvas, [readOnly=true]).

Image Methods

getRGB

Returns the pixel at the specified location as an RGBA pixel. R, G, B, and A are each in the range [0, 255].

var pixel = image.getRGB(x, y);  // {r: 200, g: 150, b: 100, a: 50 }

getHSL

Returns the pixel at the specified location as an HSLA pixel. H is in the range [0, 360]; S, L and A are in the range [0, 1].

var pixel = image.getHSL(x, y);  // { h: 320, s: 0.6, l: 0.7, a: 0.3 }

setRGB

Changes the pixel at the specified location to the specified RGBA pixel. r, g, b, and a are each in the range [0, 255].

var pixel = image.getRGB(x, y);
pixel.r = 0;   // remove the red channel, leave g and b unchanged
image.setRGB(x, y, pixel);

setHSL

Changes the pixel at the specified location to the specified HSLA pixel. h is in the range [0, 360]; s, l, and a are in the range [0, 1].

var pixel = image.getHSL(x, y);
pixel.h = 200;   // set the hue to 200 (blue), leaving other channels unchanged
image.setHSL(x, y, pixel);

Other Methods

render

Renders the image to the canvas.

var canvas = document.getElementById("myCanvas");
var simpleImage = new SimpleImage(canvas);
...
simpleImage.render();

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An image library with a simple API, well-suited for CS0/CS1-style courses

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