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De-fuzz the 2d.layer.global-states WPT tests
These tests were using shapes and colors that did not rasterize to exact predictable values and therefore needed fuzzy matching. For instance, the anti-aliased border of the circle was rendered differently under certain configurations. Using squares avoids this issue. Likewise, some color values used we not representable with whole numbers after blending and compositing, leading to numerical precision errors. These are unrelated with the behavior these tests are about: these tests are about layer rendering, not antialiasing or floating point color rounding precision. Bug: 40257559 Change-Id: I8e749d7273f7b45516d4ba22bbedd54937a146e1 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5405421 Reviewed-by: Yi Xu <[email protected]> Commit-Queue: Jean-Philippe Gravel <[email protected]> Cr-Commit-Position: refs/heads/main@{#1286079}
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