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docs: place feature documentation as subheadings
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winstxnhdw committed Dec 21, 2023
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8 changes: 4 additions & 4 deletions README.md
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Expand Up @@ -58,7 +58,7 @@ Execute `launch.bat` when you have launched the game to inject the assembly into
- [Commands](#commands)
- [Binds](#binds)

## Commands
### Commands

| Action | Command |
| ----------------------------- | -------------------------- |
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| Explode all mines | `/explode` |
| Explode all jetpacks | `/explode jet` |

## Binds
### Binds

| Action | Input |
| -------------------------- | ---------- |
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| Increase sensitivity | `]` |
| Decrease sensitivity | `[` |

## TriggerMod
### TriggerMod

`TriggerMod` is a quality-of-life mod that allows you to trigger various objects in the game. It is activated by pointing at objects with `M3`. Currently, it can do the following.

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- Follow a player's movements
- Interact with objects from far

## Build
### Build

The arguments for the `build` command can be executed with either the unlockable index or name. The list of unlockables can be found in the following table.

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