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Improve clearvision #519

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wants to merge 4 commits into from
Closed

Improve clearvision #519

wants to merge 4 commits into from

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xAstroBoy
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@xAstroBoy xAstroBoy commented May 26, 2024

Get rid of overbrightness, make maps visible as day

Summary by CodeRabbit

  • New Features

    • Introduced light intensity control for improved visual clarity.
    • Added functionality to spawn and update sun objects.
    • Implemented toggles for fog and visor effects.
  • Improvements

    • Enhanced light intensity calculation based on player status.
    • Streamlined control flow by removing unnecessary coroutines.
    • Added methods to remove black skybox and disable the mod effectively.

Get rid of overbrightness, make maps visible as day
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coderabbitai bot commented May 26, 2024

Walkthrough

The ClearVisionMod class has been significantly updated to enhance controls over light intensity, sun management, and fog and visor states. New properties and methods refine the logic for light adjustments based on player conditions, while the introduction of the sun object feature and streamlined flow improve the overall visual experience and gameplay dynamics.

Changes

File Path Change Summary
lc-hax/.../ClearVisionMod.cs Enhanced ClearVisionMod with new properties/methods for light intensity control, sun management, fog/visor toggling, and mod disabling.

Sequence Diagram(s)

sequenceDiagram
    participant Player
    participant ClearVisionMod
    participant Environment

    Player ->> ClearVisionMod: IncreaseLightIntensity()
    ClearVisionMod ->> Environment: Adjust light intensity
    Player ->> ClearVisionMod: ToggleFog(true/false)
    ClearVisionMod ->> Environment: Enable/Disable fog
    Player ->> ClearVisionMod: ToggleVisor(true/false)
    ClearVisionMod ->> Player: Enable/Disable visor
    Player ->> ClearVisionMod: UpdateNewSun()
    ClearVisionMod ->> Environment: Update sun object
    Player ->> ClearVisionMod: DisableMod()
    ClearVisionMod ->> Environment: Restore default settings
Loading

In code, we toil with light so bright,
To banish fog and clear the night.
A visor's toggle, sun's new dawn,
With these tweaks, the game's redrawn.
🐇✨


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Actionable comments posted: 0

Review Details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits Files that changed from the base of the PR and between 91dd8f4 and 7c4b080.
Files selected for processing (1)
  • lc-hax/Scripts/Modules/ClearVisionMod.cs (1 hunks)
Additional comments not posted (10)
lc-hax/Scripts/Modules/ClearVisionMod.cs (10)

7-7: Class visibility changed to internal.

This change restricts the accessibility of ClearVisionMod to within the assembly, which is a good practice for encapsulation if the class is not meant to be exposed externally.


8-8: Added singleton instance pattern.

Implementing a singleton pattern for ClearVisionMod ensures that only one instance of this class exists throughout the application lifecycle, which is suitable for managing global states like lighting and environment settings.


36-38: Added properties for managing sun object and light data.

These properties enhance the mod's ability to manipulate the game's lighting dynamically, aligning with the PR's objective to improve visibility conditions.


46-66: Method SpawnSun has been added.

This method efficiently initializes and configures the sun object and its associated lighting properties. It's crucial for setting up the initial state of the environment lighting.


68-84: Method UpdateNewSun has been added.

This method dynamically updates the sun's properties based on the game state, which is essential for achieving the desired visibility enhancements.


87-92: Method RemoveBlackSkybox has been added.

This method supports the PR's goal by allowing dynamic removal of the black skybox, which can obstruct clear vision during gameplay.


96-96: Methods ToggleFog and ToggleVisor have been added.

These methods provide functionality to toggle environmental effects like fog and visor states, contributing to the overall visibility improvements.

Also applies to: 98-101


112-115: Methods IncreaseLightIntensity and DecreaseLightIntensity modified to include clamping.

The addition of clamping ensures that the light intensity values remain within a specified range, preventing overbrightness and aligning with the PR's objectives.

Also applies to: 117-120


122-127: Method DisableMod has been added.

This method provides a clean way to disable the mod and reset the environment settings, which is useful for maintaining modularity and control over the game's visual settings.


130-138: Event handlers added in OnEnable and OnDisable.

The use of event handlers to manage light intensity adjustments and to disable the mod when necessary is a good practice for responsive and user-driven mod configurations.

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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 7c4b080 and 61ccfb8.

Files selected for processing (1)
  • lc-hax/Scripts/Modules/ClearVisionMod.cs (1 hunks)
Additional comments not posted (15)
lc-hax/Scripts/Modules/ClearVisionMod.cs (15)

1-5: Using directives are appropriate.

The using directives are necessary for game development and rendering functionalities.


7-8: Class declaration and singleton pattern are correct.

The class is marked as internal sealed, restricting its visibility appropriately. The singleton pattern is implemented correctly with a nullable instance.


12-13: Light intensity thresholds are well-defined.

The properties LightIntensity_Min and LightIntensity_Max are clearly defined and appropriately encapsulated.


15-16: Internal light properties are appropriate.

The properties InternalLight and OutsideLight are appropriately encapsulated and initialized with reasonable default values.


18-34: LightIntensity property logic is clear and effective.

The logic for adjusting light intensity based on player conditions is clear and respects the defined thresholds.

Ensure that player conditions (IsInsideFactory, IsDead) are accurately determined to maintain correct light intensity adjustments.


36-38: Sun-related properties are well-encapsulated.

The properties SunObject, SunLight, and Data are appropriately encapsulated for managing sun-related functionalities.


39-46: Awake method logic is correct.

The Awake method correctly initializes the singleton instance and spawns a sun object, preventing duplicate instances.


48-65: SpawnSun method effectively configures the sun object.

The SpawnSun method creates and configures a directional light source with appropriate properties.

Ensure all components, such as Light and HDAdditionalLightData, are correctly added and initialized.


68-84: UpdateNewSun method effectively manages sun light state.

The method ensures the sun light is enabled or disabled based on player location and round phase, effectively managing game conditions.


87-92: RemoveBlackSkybox method effectively clears visual obstructions.

The method effectively removes the black skybox effect, ensuring a clear visual experience.


96-101: ToggleFog and ToggleVisor methods are effective.

The methods effectively toggle the states of fog and visor, ensuring they are activated or deactivated as needed.


105-110: Update method effectively manages visual updates.

The method ensures all visual elements are correctly adjusted each frame by calling appropriate methods.


112-120: Light intensity adjustment methods are effective.

The methods adjust light intensity within defined limits and provide logging for debugging purposes.


122-138: Mod disabling and input handling methods are effective.

The methods manage input events and ensure the mod is disabled correctly, maintaining a stable gameplay experience.


9-10: Properties use pattern matching correctly.

The properties IsInsideFactory and IsDead correctly use pattern matching to determine player status.

Ensure that Helper.LocalPlayer is always valid to avoid potential null reference issues.

Verification successful

Helper.LocalPlayer is used safely throughout the codebase.

The codebase consistently checks Helper.LocalPlayer for null or uses pattern matching to ensure it is of the correct type, mitigating potential null reference issues.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the usage of `Helper.LocalPlayer` to ensure it is always valid.

# Test: Search for all occurrences of `Helper.LocalPlayer`. Expect: Proper null checks or safe usage.
rg --type cs 'Helper\.LocalPlayer'

Length of output: 6954

@winstxnhdw
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winstxnhdw commented Aug 11, 2024

Hmm.. After thinking about it, I don't think this is a good addition. I find that the default daytime brightness isn't bright enough sometimes.

I also don't like the fact that users will have to re-toggle the mod every time they go to a new map to disable the fog and visor.

@winstxnhdw winstxnhdw closed this Aug 11, 2024
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2 participants