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Improve clearvision #519
Improve clearvision #519
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Get rid of overbrightness, make maps visible as day
WalkthroughThe Changes
Sequence Diagram(s)sequenceDiagram
participant Player
participant ClearVisionMod
participant Environment
Player ->> ClearVisionMod: IncreaseLightIntensity()
ClearVisionMod ->> Environment: Adjust light intensity
Player ->> ClearVisionMod: ToggleFog(true/false)
ClearVisionMod ->> Environment: Enable/Disable fog
Player ->> ClearVisionMod: ToggleVisor(true/false)
ClearVisionMod ->> Player: Enable/Disable visor
Player ->> ClearVisionMod: UpdateNewSun()
ClearVisionMod ->> Environment: Update sun object
Player ->> ClearVisionMod: DisableMod()
ClearVisionMod ->> Environment: Restore default settings
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Actionable comments posted: 0
Review Details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (1)
- lc-hax/Scripts/Modules/ClearVisionMod.cs (1 hunks)
Additional comments not posted (10)
lc-hax/Scripts/Modules/ClearVisionMod.cs (10)
7-7
: Class visibility changed to internal.This change restricts the accessibility of
ClearVisionMod
to within the assembly, which is a good practice for encapsulation if the class is not meant to be exposed externally.
8-8
: Added singleton instance pattern.Implementing a singleton pattern for
ClearVisionMod
ensures that only one instance of this class exists throughout the application lifecycle, which is suitable for managing global states like lighting and environment settings.
36-38
: Added properties for managing sun object and light data.These properties enhance the mod's ability to manipulate the game's lighting dynamically, aligning with the PR's objective to improve visibility conditions.
46-66
: MethodSpawnSun
has been added.This method efficiently initializes and configures the sun object and its associated lighting properties. It's crucial for setting up the initial state of the environment lighting.
68-84
: MethodUpdateNewSun
has been added.This method dynamically updates the sun's properties based on the game state, which is essential for achieving the desired visibility enhancements.
87-92
: MethodRemoveBlackSkybox
has been added.This method supports the PR's goal by allowing dynamic removal of the black skybox, which can obstruct clear vision during gameplay.
96-96
: MethodsToggleFog
andToggleVisor
have been added.These methods provide functionality to toggle environmental effects like fog and visor states, contributing to the overall visibility improvements.
Also applies to: 98-101
112-115
: MethodsIncreaseLightIntensity
andDecreaseLightIntensity
modified to include clamping.The addition of clamping ensures that the light intensity values remain within a specified range, preventing overbrightness and aligning with the PR's objectives.
Also applies to: 117-120
122-127
: MethodDisableMod
has been added.This method provides a clean way to disable the mod and reset the environment settings, which is useful for maintaining modularity and control over the game's visual settings.
130-138
: Event handlers added inOnEnable
andOnDisable
.The use of event handlers to manage light intensity adjustments and to disable the mod when necessary is a good practice for responsive and user-driven mod configurations.
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (1)
- lc-hax/Scripts/Modules/ClearVisionMod.cs (1 hunks)
Additional comments not posted (15)
lc-hax/Scripts/Modules/ClearVisionMod.cs (15)
1-5
: Using directives are appropriate.The using directives are necessary for game development and rendering functionalities.
7-8
: Class declaration and singleton pattern are correct.The class is marked as
internal sealed
, restricting its visibility appropriately. The singleton pattern is implemented correctly with a nullable instance.
12-13
: Light intensity thresholds are well-defined.The properties
LightIntensity_Min
andLightIntensity_Max
are clearly defined and appropriately encapsulated.
15-16
: Internal light properties are appropriate.The properties
InternalLight
andOutsideLight
are appropriately encapsulated and initialized with reasonable default values.
18-34
: LightIntensity property logic is clear and effective.The logic for adjusting light intensity based on player conditions is clear and respects the defined thresholds.
Ensure that player conditions (
IsInsideFactory
,IsDead
) are accurately determined to maintain correct light intensity adjustments.
36-38
: Sun-related properties are well-encapsulated.The properties
SunObject
,SunLight
, andData
are appropriately encapsulated for managing sun-related functionalities.
39-46
: Awake method logic is correct.The
Awake
method correctly initializes the singleton instance and spawns a sun object, preventing duplicate instances.
48-65
: SpawnSun method effectively configures the sun object.The
SpawnSun
method creates and configures a directional light source with appropriate properties.Ensure all components, such as
Light
andHDAdditionalLightData
, are correctly added and initialized.
68-84
: UpdateNewSun method effectively manages sun light state.The method ensures the sun light is enabled or disabled based on player location and round phase, effectively managing game conditions.
87-92
: RemoveBlackSkybox method effectively clears visual obstructions.The method effectively removes the black skybox effect, ensuring a clear visual experience.
96-101
: ToggleFog and ToggleVisor methods are effective.The methods effectively toggle the states of fog and visor, ensuring they are activated or deactivated as needed.
105-110
: Update method effectively manages visual updates.The method ensures all visual elements are correctly adjusted each frame by calling appropriate methods.
112-120
: Light intensity adjustment methods are effective.The methods adjust light intensity within defined limits and provide logging for debugging purposes.
122-138
: Mod disabling and input handling methods are effective.The methods manage input events and ensure the mod is disabled correctly, maintaining a stable gameplay experience.
9-10
: Properties use pattern matching correctly.The properties
IsInsideFactory
andIsDead
correctly use pattern matching to determine player status.Ensure that
Helper.LocalPlayer
is always valid to avoid potential null reference issues.Verification successful
Helper.LocalPlayer is used safely throughout the codebase.
The codebase consistently checks
Helper.LocalPlayer
for null or uses pattern matching to ensure it is of the correct type, mitigating potential null reference issues.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the usage of `Helper.LocalPlayer` to ensure it is always valid. # Test: Search for all occurrences of `Helper.LocalPlayer`. Expect: Proper null checks or safe usage. rg --type cs 'Helper\.LocalPlayer'Length of output: 6954
Hmm.. After thinking about it, I don't think this is a good addition. I find that the default daytime brightness isn't bright enough sometimes. I also don't like the fact that users will have to re-toggle the mod every time they go to a new map to disable the fog and visor. |
Get rid of overbrightness, make maps visible as day
Summary by CodeRabbit
New Features
Improvements