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Classic Mode Deluxe

Classic Mode was one of my favorite additions to 5.x, but I was bummed it could only be enabled in the campaign maps. This script enables Classic Mode support for all maps, and adds the following features:

  • Classic models and sounds for all monsters and weapons.
  • Automatically enables on maps that were designed for Sven Co-op 3.0 and earlier. 1719 of 2275 known maps are classic maps - roughly 75% of everything ever made.
  • Skill settings from Half-Life and Sven Co-op 3.0.
  • Faster movement speed from the original games.
  • Player armor works the same as in Half-Life.

Most of the models are from the latest LD Pack, although I edited some monsters and weapons.

CVars

as_command cm.mode -1
as_command cm.skill 1
as_command cm.fastmove 1

cm.mode controls when classic mode should be enabled.

  • 0 = Never
  • 1 = Always
  • -1 = Automatic (enabled for maps listed in scripts/plugins/ClassicModeDeluxe/classic_maps.txt)

cm.skill controls which skill settings to use.

  • 0 = Don't change any skill settings
  • 1 = Sven Co-op 3.0 (skill 2)
  • 2 = Half-Life (skill 3)

cm.fastmove enables Half-Life movement speed in maps configured to use the default speed.

Chat Commands

.cm = Show current mode.
.cm on/off/auto = Set classic mode. Changes take effect on the next map change.
.cm version = Show script version

Known issues

  • Due to limitations in the game and scripting, not everything can be replaced with a classic version:
    • Player uzi shoot sound
    • Player sniper shoot sound
    • Footstep sounds
    • Muzzle flashes (requires GMR - not available in scripts)
    • Uzi/Saw bullet casings (requires GMR - not available in scripts)
    • Rockets
    • Golden uzi third-person model
    • Health/Ammo HUD
  • Some grunts/assassins still fire their shotguns/mp5s full-auto.
  • Custom soundlists for the HL grunt are ignored. AS can't get soundlist keyvalues to fix that. I don't think any classic map has given grunts custom sounds though.

Let me know if any maps should be added to classic_maps.txt. Some maps made after 4.0 might have been designed for 3.0 and released later. I tried to capture some of those.

Installation

  • Add this to default_plugins.txt:
	"plugin"
	{
		"name" "ClassicModeDeluxe"
		"script" "ClassicModeDeluxe/ClassicModeDeluxe"
		"concommandns" "cm"
	}
  • Extract the archive to svencoop_addon. If you have a custom version of default_map_settings.cfg, then don't extract mine. Instead, add this line to yours:
    map_script ClassicModeDeluxe/ClassicModeDeluxe