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test_osg for fun

Version 0.0.1 Build Status

Overview

[Tesg_osg] is an sample project for testing OSG, Bullet and other interesting things

Example

See QUICKSTART.md for more details.

Usage

Running from command string

To change zone from command string:

test_osg "zone_name"

Empty, sheremetyevo, adler zones are currently supported.

Building and Installing

Dependences

You will need:

  • OpenSceneGraph 3.2.1
  • osgWorks 3.0.0
  • osgBullet 3.0.0
  • osgEphemeris
  • COLLADA
  • pugixml
  • bullet
  • Spark 1.5.5
  • boost >= 1.5.0 && < 1.5.5

Some libraries from private project

  • alloc
  • fms
  • bada
  • meteo

Install from git repository

Using cmake
Using the Terminal (CLI)

You will need:

  • gcc >= 4.1.0
  • cmake >= 2.8.0

C and C++03:

$ git clone https://github.com/yaroslav-tarasov/test_osg.git
$ cd test_osg
$ cmake .
$ make
$ sudo make install

If you want to setup C++11 version of msgpack instead, execute the following commands:

$ git clone https://github.com/yaroslav-tarasov/test_osg.git
$ cd test_osg
$ cmake -DMSGPACK_CXX11=ON .
$ sudo make install
GUI on Windows

Clone test_osg git repository.

$ git clone https://github.com/yaroslav-tarasov/test_osg.git

or using GUI git client.

e.g.) tortoise git https://code.google.com/p/tortoisegit/

  1. Launch cmake GUI client.

  2. Set 'Where is the source code:' text box and 'Where to build the binaries:' text box.

  3. Click 'Configure' button.

  4. Choose your Visual Studio version.

  5. Click 'Generate' button.

  6. Open the created msgpack.sln on Visual Studio.

  7. Build all.

Documentation

You can get addtional information on the wiki.

Contributing

test_otsg is developed on GitHub at test_osg. To report an issue or send a pull request, use the issue tracker.

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OSG test just for fun

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