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- bump up license year. - format some gitignore files. - update PyBMap readme. - create a distribution used folder and give a manual for it.
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# PyBMap | ||
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The real scripts are placed in sub PyBMap folder. This folder is served for testbench scripts placing. | ||
Place any testbench files (e.g. `testbench.py`) in there what you want and don't sumbit them. | ||
The native BMap library should be placed in sub PyBMap folder, and I have used gitignore file to filter them. | ||
The native BMap library must be named as `BMap.dll` (in Windows), `BMap.so` (in Linux or BSD), or `BMap.dylib` (in macOS). If you still can not load BMap or your system is not listed above, you should name it as `BMap.bin`. | ||
The real scripts are placed in sub PyBMap folder. This folder is served for testbench scripts placing. Place any testbench files (e.g. `testbench.py`) in there what you want and don't sumbit them (`testbench.py` is explicitly excluded by gitignore file). | ||
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The native BMap library should be placed in sub PyBMap folder, and I have used gitignore file to filter them. The native BMap library must be named as `BMap.dll` (in Windows), `BMap.so` (in Linux or BSD), or `BMap.dylib` (in macOS). If you still can not load BMap or your system is not listed above, you should name it as `BMap.bin`. |
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# Disable all file and folder | ||
/* | ||
/*/ | ||
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# Only upload specific files | ||
!/.gitignore | ||
!/README.md |
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# LibCmo21 Redist | ||
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This folder is served for LibCmo21 distribution and this page will introduce how to distribute a LibCmo21. | ||
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In this article, I assume: | ||
* This distribution is served for Windows user. | ||
* All Linux will use this project by compiling it on themselves. | ||
* You are using Visual Studio under Windows, not CMake. | ||
* User will only need x64 architecture, not Win32 (x86). | ||
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## Common | ||
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1. Copy project `LICENSE` into folder. | ||
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## Unvirt | ||
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1. Compile project with `x64 | Release` profile. | ||
1. Create folder `Unvirt` and enter it. | ||
1. Copy generated `Unvirt.exe` and `Unvirt.pdb` into folder. | ||
1. Copy zlib binary `zlibwapi.dll` into folder. | ||
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## BMap | ||
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1. Compile project with `x64 | Release` profile. | ||
1. Create folder `BMap` and enter it. | ||
1. Copy generated `BMap.dll` and `BMap.pdb` into folder. | ||
1. Copy zlib binary `zlibwapi.dll` into folder. | ||
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## PyBMap | ||
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1. Compile project with `x64 | Release` profile. | ||
1. Create folder `PyBMap` and enter it. | ||
1. Copy all files ending with `.py` and located in folder `BMapBindings/PyBMap/PyBMap` into folder. | ||
1. Copy generated `BMap.dll` and `BMap.pdb` into folder. | ||
1. Copy zlib binary `zlibwapi.dll` into folder. | ||
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## BMapSharp | ||
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This project is not ready for release. | ||
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## Ending | ||
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1. Pack all files and folders except `.gitignore` and `README.md` in this folder. |
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# Result | ||
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# Ignore test used 3d Object | ||
*.bin | ||
*.obj | ||
*.mtl |