Moddb Page: Moddb Page
- Added better documentation for code.
- Fixed read me
- Added rules menu before starting a game
- Hider Selector allows behind view ( right click )
- Hider Selector now has accurate prop ownership, sticks to ground.
- Added ' You have died, you must wait until round is over ' when a player has died.
- Changed default model from the UnrealShare.Barrel to the UnrealShare.Vase
- Fixed the wierd angle at the start of hide time for Hunters, now they start off looking straight down.
- Changed the Hider selector to be of TournamentWeapon instead of sniperrifle, removed the sounds and models. ( third person model still there for testing purposes )
Extract the files within this .zip to their respective folders ( Systems files into your UT system folder, map files into your maps, etc )
Please feel free to test the hell out of this and find any bugs, you can look through the source if you can extract it ;)
- BOTS ARE REALLY WHACKY IN THIS GAME MODE <, better AI coming soon.
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Two teams, hunters versus hiders. Hunters need to persue hider players disguised as props though every miss with the hunter weapon is a health penalty, so make sure you shoot wisely!
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As hunters there is only one way to win the round - find and kill all the hiders before the round time is over. Hiders have a couple ways to win a round for their team, first is having at least one hider alive when the round is over and second is having the hunters all die by them missing their shots and being trigger happy.
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Though, hiders have a disadvantge, when standing still for a while, their health slowly reduces. Hiders must use their surroundings to blend into the environment and avoid the hunters to stay alive! At the end of every round, teams switch sides to take turns being hiders and hunters.
- HunterHealth - How much health hunters start with, keep in mind that for each kill a hunter gets, they gain a third this amount for every kill. default=200
- HiderHealth - How much health the hiders have to start, recommend keeping this around default. default=50
- RoundTime - Length in minutes for each round ( not including Hide Time ). default=2
- RoundsToWin - The team goal to get to for their team to win the game. default=7