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Pull requests: AcademySoftwareFoundation/OpenPBR
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MaterialX: metal edge tint should not be multiplied by specular_weight
#240
opened Oct 22, 2024 by
portsmouth
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Add clamp of metal Fresnel to allow for specular_weight > 1
#238
opened Sep 30, 2024 by
portsmouth
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Add footnote about colors being in-gamut (i.e. components in [0,1])
#208
opened May 28, 2024 by
portsmouth
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Updated in the last three days: updated:>2024-10-27.