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change branch 0.96.7 base to 0.96.8 base now again and again #15

Merged
merged 249 commits into from
Jun 23, 2024

Commits on Mar 2, 2023

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  2. AA turrets

    Apricot-ale committed Mar 2, 2023
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  8. Improved AI Spawn and Fix Surrender punishment

    Fixed: Wounded enemy combatants would be counted as civilians upon surrendering and player would be punished for their death
    Improved: Enemies now spawn in a wider area
    rekterakathom@fbb13ce
    Apricot-ale committed Mar 2, 2023
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  10. Improved AI Spawn and Fix Surrender punishment

    Fixed: Wounded enemy combatants would be counted as civilians upon surrendering and player would be punished for their death
    Improved: Enemies now spawn in a wider area
    rekterakathom@fbb13ce
    Apricot-ale committed Mar 2, 2023
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  18. Secondary Task Improve and bugfix

    Change: Pilot are now set to civilian avoid AI Friendly fire
    Change: Civ supply sector name is now correct with 0.96.8
    Apricot-ale committed Mar 2, 2023
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  19. Update intro.sqf

    named cutRsc tag for make sure intro screen showing
    Apricot-ale committed Mar 2, 2023
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  20. Small tweaks

    Add: ACE 82mm Mortar Combo box
    Add: Player direction randomize after deploy
    Add: ACE Fortify Presets
    Apricot-ale committed Mar 2, 2023
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  21. Update KPLIB_transportConfigs.sqf

    Transport Adds:
    AMF H225
    BW mod Flatbed
    CUP MI6A/T but monster carriable
    RHS CH53E gun and cargo variant
    FFP/HAFM NH90
    Buff USAF C130 Cargo
    Apricot-ale committed Mar 2, 2023
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  22. Update open_build_menu.sqf

    Add: preset custom name capability
    Apricot-ale committed Mar 2, 2023
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  23. add Japanese translation

    JAPANESE
    Apricot-ale committed Mar 2, 2023
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  24. move not used missions

    Apricot-ale committed Mar 2, 2023
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  25. Update package-lock.json

    Apricot-ale committed Mar 2, 2023
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  26. Update fn_tutorial.fsm

    update some variable for 0.96.8
    Apricot-ale committed Mar 2, 2023
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  27. update spawn functions

    [] are better than zeroPos.
    Apricot-ale committed Mar 2, 2023
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  28. Update fn_spawnSectorCrates.sqf

    Changed: Search radius to improve chances of an empty position being found
    rekterakathom@b667fdd
    Apricot-ale committed Mar 2, 2023
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  30. Update add_defense_waypoints.sqf

    Changed: No longer run on null groups
    rekterakathom@2293b0f
    Apricot-ale committed Mar 2, 2023
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  31. toLowerANSI/toUpperANSI

    Apricot-ale committed Mar 2, 2023
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  32. remove not used preset setting from json

    remove workshopID and allmaps except Malden
    Apricot-ale committed Mar 2, 2023
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  33. Revert "remove not used preset setting from json"

    This reverts commit 6dfcabc.
    Apricot-ale committed Mar 2, 2023
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  34. Revert "move not used missions"

    This reverts commit 1f8781e.
    Apricot-ale committed Mar 2, 2023
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  36. Update init.sqf

    Sorting with the expectation that fetch param will work correctly by reading fetch param first.
    Because the Radio Tower-related script throws an error and the Radio Tower is not summoned or saved.
    Apricot-ale committed Mar 2, 2023
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  38. Update init.sqf

    Change the order to read. This fixed the loading issues.
    Apricot-ale committed Mar 2, 2023
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  39. Revert "Added FileXT mod capability."

    This reverts commit 3df3878.
    Apricot-ale committed Mar 2, 2023
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  40. Revert "Update init.sqf"

    This reverts commit b712af6.
    Apricot-ale committed Mar 2, 2023
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  41. Revert "Update init.sqf"

    This reverts commit ffcb0a7.
    Apricot-ale committed Mar 2, 2023
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Commits on Mar 3, 2023

  1. remove zip packer

    Apricot-ale committed Mar 3, 2023
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  2. Fix save load param problem after A3 update

    I AM GENIUS
    Apricot-ale committed Mar 3, 2023
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Commits on Mar 4, 2023

  1. Update civ_supplies 2nd mission and add missing config

    Change: supplies are now needs 200 value.
    Apricot-ale committed Mar 4, 2023
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  2. Move after actions of prisonner captured.

    change: move some after actions from remote_call_prisonner to prisonner_ai because it's has conflict with ACE surrender actions.
    Apricot-ale committed Mar 4, 2023
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  3. Update stringtable.xml

    change: Move KPPLM translation to original from English
    add: More Japanese Translations
    remove: miss translations for civ_supplies for another languages those has SAR/FOBHUNT descriptions
    change: civ_supplies briefing text on english
    Apricot-ale committed Mar 4, 2023
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  5. Update fn_crAddAceAction.sqf

    adds heal animations
    Apricot-ale committed Mar 4, 2023
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  6. Man -> CAManBase

    Changed: All instances of "Man" to "CAManBase".
    
    "Man" includes animals like rabbits as well.
    Apricot-ale committed Mar 4, 2023
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  7. Utilize deleteVehicleCrew

    Changed: Units in vehicles are now deleted with deleteVehicleCrew instead of deleteVehicle
    
    deleteVehicle creates all sorts of bugs and ghost objects if unit is in vehicle
    Apricot-ale committed Mar 4, 2023
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  9. add wait saveloaded for radiotower script

    For error fix.
    Apricot-ale committed Mar 4, 2023
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  10. Update fn_createCrate.sqf

    add lockInventory and disable ACE renaming.
    Apricot-ale committed Mar 4, 2023
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  11. Update HUMANITARIAN AID mission

    Correct resource consumption. Almost complete rewrite.
    Displayed hints to show how many resources are currently placed.
    
    Made the description of mission costs easier to read. Changed the image in the briefing description to a dedicated one.
    Apricot-ale committed Mar 4, 2023
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  12. Update prisonner_ai.sqf

    Delete marker elements; change NVG deletion to use linkItem.
    Fixed incorrect behaviour of soldiers in _force_surrender. (ex. SAR Pilots hostage are never move)
    Apricot-ale committed Mar 4, 2023
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Commits on Mar 5, 2023

  1. Change heal Animation

    It's will be better.
    Apricot-ale committed Mar 5, 2023
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Commits on Mar 6, 2023

  1. strings fix and update

    Apricot-ale committed Mar 6, 2023
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  2. minor fix open_build_menu.sqf

    Forgot change are now solved.
    Apricot-ale committed Mar 6, 2023
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  3. Revert "Update fn_createCrate.sqf"

    This reverts commit a11408a.
    Apricot-ale committed Mar 6, 2023
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  4. Update KPLIB_objectInits.sqf

    add lockInventory and disable ACE renaming make sure.
    Apricot-ale committed Mar 6, 2023
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  5. Update init_presets.sqf

    just improved readability
    Apricot-ale committed Mar 6, 2023
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  6. Update fn_addActionsPlayer.sqf

    Do not addAction reassign zeus if zeus commander is disabled.
    Apricot-ale committed Mar 6, 2023
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  7. Update prisonner_ai works

    Add variable:
    "KPLIB_prisonner_captured",
    "KPLIB_prisonner_whois",
    "KPLIB_prisonner_surrendered",
    for check unit is surrendered on sector and unit is already captured or not and who captured.
    
    Update intel_manager.sqf for define (setVariable) those variables from CAPTURE action, and never addAction if unit is already once captured or not surrendered on sector.
    (Do not shown CAPTURE action if unit is captured by ACE handcuff before/outside sector captured.)
    Apricot-ale committed Mar 6, 2023
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  8. Support Modules tweak

    change: do not adds captive boys to unitcap anymore.
    change: move HQ entities 0,0,0 to gamelogic position (near by player initial position) for avoid drown and die. and setcaptive those guys for do not detect from radiotower script.
    Apricot-ale committed Mar 6, 2023
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  9. Update fn_crAddAceAction works

    Just adds removeAllActions if starts healing for avoid multiple actions
    and remove and replace "field dressing" word from action and hint because you can use any bandages.
    field dressing is not only option
    Apricot-ale committed Mar 6, 2023
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Commits on Mar 7, 2023

  1. Update AA_turret_manager.sqf

    Make sure AAs spawn and can removed from array. sometime arrays are not correctly removed or remove wrong array.
    Apricot-ale committed Mar 7, 2023
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  2. Update fn_cleanOpforVehicle.sqf

    add deleteVehicleCrew for avoid bugs and ghost.
    Apricot-ale committed Mar 7, 2023
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  3. Update manage_one_patrol.sqf

    add check crewman is in vehicle
    Apricot-ale committed Mar 7, 2023
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  4. Minor bug fixes

    Apricot-ale committed Mar 7, 2023
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Commits on Mar 11, 2023

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Commits on Mar 12, 2023

  1. compileFinal again (possibly fix JIP)

    compile preprocessFileLineNumbers to compileScript and set this script is "compileFinal"
    Apricot-ale committed Mar 12, 2023
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Commits on Mar 14, 2023

  1. Revert "compileFinal again (possibly fix JIP)"

    This reverts commit ec68602.
    Apricot-ale committed Mar 14, 2023
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Commits on Mar 15, 2023

  1. Revert "Revert "Update fn_createCrate.sqf""

    This reverts commit 5cadd0d.
    Apricot-ale committed Mar 15, 2023
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Commits on Mar 16, 2023

  1. Update prisonner_ai.sqf

    Finaly this update will fix hostage side after capture in dedicated server
    Apricot-ale committed Mar 16, 2023
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  2. Update fetch_params.sqf

    move InitDone position on after "Fix for not working float values in mission params"
    It's will be wait and make sure all params are usable for game.
    Apricot-ale committed Mar 16, 2023
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  3. Update AA_turret_manager.sqf

    add waitUntil KPLIB_param_serverInitDone for check KPLIB_param_difficulty is usable.
    Apricot-ale committed Mar 16, 2023
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  5. Back country AA features rename to SAM

    Change:
    KPLIB_o_turretsAA renamed to KPLIB_o_turrets_SAM for future changes.
    Scripts, functions and variables renamed from AA to SAM accordingly.
    Apricot-ale committed Mar 16, 2023
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Commits on Mar 17, 2023

  1. adds check and detect ACE Medical

    Add:
    new variable "KPLIB_ace_med" for check ACE Medical is active.
    
    Change:
    some script change KPLIB_ace to KPLIB_ace_med because some ppl use ACE without Medical.
    Apricot-ale committed Mar 17, 2023
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  2. Update fn_addActionsPlayer.sqf

    check zeusCommander in to addAction
    Apricot-ale committed Mar 17, 2023
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Commits on Mar 18, 2023

  1. Update SAM_turret_manager.sqf

    Fix: SAM not spawn.
    Fix: Dead object count stop at first delete.
    Apricot-ale committed Mar 18, 2023
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  2. Add FullHeal Function on FOB

    You can disable/enable this option from parameter. It's detect ACE Medical or Vanilla.
    Apricot-ale committed Mar 18, 2023
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  3. Add: addArtyToSupport function

    This check arty is on player side and assign to SupportModule.
    And unAssign if that is dead or no crew or player is crew.
    
    this feature is update for next change.
    Apricot-ale committed Mar 18, 2023
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  5. Revert "remove zip packer"

    This reverts commit 3653679.
    Apricot-ale committed Mar 18, 2023
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  6. Revert "remove unused maps from preset"

    This reverts commit 944be1c.
    Apricot-ale committed Mar 18, 2023
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  7. Revert "remove workshop ID builder"

    This reverts commit 741f51e.
    Apricot-ale committed Mar 18, 2023
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  8. Revert "Update package-lock.json"

    This reverts commit 227a89f.
    Apricot-ale committed Mar 18, 2023
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  9. Update Version name to 0.96.8apr

    Update version to my version
    Apricot-ale committed Mar 18, 2023
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Commits on Mar 19, 2023

  1. Fix wound civ rescue complete if civ are deleted

    Add: ACE FullHeal on rescue action that if ACE Medical is active.
    
    Fix: Wound civilian rescue feature completed (increase civrep) on if wound civilian is deleted.
    Add check civ is alive or not.
    
    because: script just require damage civ don't care civ is alive or not.
    =>Civ is killed: (damage _civ == 1, !alive _civ == true)
    =>Civ is deleted(before kill): (damage _civ == 0, !alive _civ == true)
    =>Civ rescued (healed): (damage _civ == 1, !alive _civ == false)
    Apricot-ale committed Mar 19, 2023
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  2. Update fn_fullHeal.sqf

    it's will may be fix "hint not shown to _target" and "hint shown _calller is healed by _caller" bug... sorry not tested yet!
    Apricot-ale committed Mar 19, 2023
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Commits on Mar 21, 2023

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Commits on Mar 23, 2023

  1. Update open_build_menu.sqf

    adds avoid code for _customName is empty ""
    Apricot-ale committed Mar 23, 2023
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  2. add minimum fob distance setting to config

    this helps small map
    Apricot-ale committed Mar 23, 2023
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Commits on Mar 26, 2023

  1. Fix fn_fullHeal.sqf bug

    Just fix dumb bug.
    Apricot-ale committed Mar 26, 2023
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  2. Update prisonner_ai.sqf

    fix join message spam
    Apricot-ale committed Mar 26, 2023
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Commits on Mar 29, 2023

  1. Fix KPLIB_fnc_setVehicleSeized are not works

    Seriously this issue has been around since Apr 20, 2020?
    KillahPotatoes@ae426e5
    This will fix this problem
    Apricot-ale committed Mar 29, 2023
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Commits on Apr 2, 2023

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  2. Merge pull request #4 from Apricot-ale/apr-1.01

    Add LAMBS_danger.fsm compatibility
    Apricot-ale authored Apr 2, 2023
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Commits on Apr 9, 2023

  1. Update fn_fullHeal.sqf

    Changes:
    Fixed a problem where the delay in processing heals increased with the number of target units
    Fixed an issue where the hint was sometimes incorrectly
    Faster and more efficient processing
    Apricot-ale committed Apr 9, 2023
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  2. Update civrep_wounded_civs.sqf

    Changes:
    Fixed a problem with injured citizens not appearing.
    Fixed a problem that caused all citizens to be treated even though they did not appear.
    Processing optimization
    Apricot-ale committed Apr 9, 2023
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  3. Update building_defence_ai.sqf

    remove lambs_main check
    Apricot-ale committed Apr 9, 2023
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  4. Update fn_addArtyToSupport.sqf

    Changes:
    Use eventhandlers to make processing fast and optimized.
    Apricot-ale committed Apr 9, 2023
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Commits on Apr 11, 2023

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Commits on Apr 15, 2023

  1. Update fn_addArtyToSupport.sqf

    Changed:
    syntax error fix
    Added initial crew check
    Check the remaining alive crew members when the unit is killed or getout.
    Apricot-ale committed Apr 15, 2023
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Commits on Apr 16, 2023

  1. Update civrep_wounded_civs.sqf

    Fix: Fixed problem with wounded civilian disappearing soon after spawning.
    
    Change _units_near count had wrong formula.
    Change the point at which sleep is implemented to the timing of exitwith.
    Changed the count to be 30 seconds earlier when there is no unit in the vicinity.
    Apricot-ale committed Apr 16, 2023
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  2. Update SAM_turret_manager.sqf

    Changed the calculation of the number of spawns for SAM to avoid over-spawning.
    Apricot-ale committed Apr 16, 2023
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  3. Update KPLIB_transportConfigs.sqf

    add MH47 (CUP)
    add MTRV (3CB)
    add SX2220/2316 (PLAAV)
    add JSDF overhaul vehicles
    add Japan 2035 vehicles
    add KRAZ (RHS)
    add ZIL131 (RHS)
    add V3S (CUP)
    add V3S (3CB)
    Apricot-ale committed Apr 16, 2023
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  4. Update do_build.sqf

    add KPLIB_seized variable to be set to the vehicle created to avoid unreasonable civilian vehicle commandeering penalties.
    Apricot-ale committed Apr 16, 2023
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  5. Improved indentation, from Tab to Space.

    Also removes unnecessary indentations and spaces
    Apricot-ale committed Apr 16, 2023
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  6. Update SAM_turret_manager.sqf

    Tab to Space
    Delete unwanted comments
    Improved exit handling on start exception to avoid infinite waitUntil
    Fixed typo in some comments
    Apricot-ale committed Apr 16, 2023
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  7. Update open_arsenal.sqf

    Fixed old variable references
    Apricot-ale committed Apr 16, 2023
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Commits on Apr 19, 2023

  1. building penalty fix

    Building penalty correction when a building is added to an area after init_building is executed (that means if _penalty is has negative value, set penalty is zero) and adding compatibility with Improved Craters mod to the ignored buildings list. ("Land_ClutterCutter_large_F", "Land_ShellCrater_02_debris_F", "Land_DirtPatch_03_F")
    Apricot-ale committed Apr 19, 2023
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  2. Update do_build.sqf

    add KPLIB_seized/KPLIB_captured variable to be set to the vehicle created to avoid civilian/opfor vehicle penalties.
    Apricot-ale committed Apr 19, 2023
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Commits on Apr 27, 2023

  1. Tab to Space II

    Apricot-ale committed Apr 27, 2023
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  2. Update unit_cap.sqf

    Perform calculation acceleration and optimization
    Apricot-ale committed Apr 27, 2023
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  3. Update fn_fullHeal.sqf

    Correction of the behavior of information hints displayed at full heal and optimization of behavior at non-ACE
    Fixed to exec hints only for the real player.
    Apricot-ale committed Apr 27, 2023
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  4. Update KP Fuel Consumption Systems

    Added a parameter to allow disabling the KP Fuel Consumption System. Enabled by default.
    Changed parameter references in kp_fuel_consumption.sqf to use params. Increased stability due to privatization.
    Added syntax to avoid adding addEventHandler in init_client.sqf when not needed.
    I also try to avoid unnecessary addEventHandler when the permission system is turned off.
    Added setting for vehicles to be excluded from the system.
    This can protect some vehicles with extremely bad fuel consumption, vehicles with infinite fuel, special vehicles, etc. from this system.
    (For the time being, only gm bikes are added. I use this exclusion setting for HMCS mod.)
    Apricot-ale committed Apr 27, 2023
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  5. Update fn_addArtyToSupport.sqf

    Fixed an issue where mortar units would behave unexpectedly if they were a player
    Apricot-ale committed Apr 27, 2023
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  6. ACE support fix for civrep wound civs

    In the ACE environment, when the unit received damage, the damage became 0 and it was judged to have recovered, so this has been fixed.
    Also fixed an issue where the action menu was displayed and actions were possible even when civ is not alive.
    Apricot-ale committed Apr 27, 2023
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  7. Update fn_createSuppModules.sqf

    Change execution order
    Apricot-ale committed Apr 27, 2023
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  8. Update prisonner_ai.sqf

    Improved prisoner movement behavior
    Apricot-ale committed Apr 27, 2023
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Commits on Apr 28, 2023

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Commits on May 10, 2023

  1. findEmptyPosition fixes

    Adjusted some desired distances and added fallbacks
    From KillahPotatoes@fa7a0ea
    Apricot-ale committed May 10, 2023
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  2. Fix incapacitated units being counted

    Incapacitated units were counted as enemies, which lead to really long capture times when using ACE medical
    From: KillahPotatoes@e31bbea
    Apricot-ale committed May 10, 2023
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  3. Update fn_getOpforCap.sqf

    Use a newer and faster method of counting units
    From: KillahPotatoes@bd961bd
    Apricot-ale committed May 10, 2023
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  4. kill_manager.sqf network optimisation

    Reduce the amount of network traffic generated by kill_manager
    From: KillahPotatoes@64becc9
    Apricot-ale committed May 10, 2023
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  5. Optimise kp_fuel_consumption.sqf

    Reduce the instruction count inside the loop
    From: KillahPotatoes@41e1904
    Apricot-ale committed May 10, 2023
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  6. Optimize ui_manager.sqf

    Sector owner is now only checked once instead of three times
    From: KillahPotatoes@967819c
    Apricot-ale committed May 10, 2023
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  7. Optimise fn_potatoScan.sqf

    Only search for the potato from AIR entities instead of all vehicles
    Apricot-ale committed May 10, 2023
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  8. Optimise fn_getOpforFactor.sqf

    Use new method of counting units
    From: KillahPotatoes@e860e5b
    Apricot-ale committed May 10, 2023
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  9. Optimise fn_getGroupType.sqf

    Changed toLowerANSI to be done only once.
    Apricot-ale committed May 10, 2023
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  10. Optimize unit_cap.sqf

    Reduce loop iteration counts and checks
    Apricot-ale committed May 10, 2023
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  11. Update fn_tutorial.fsm

    "Man" to "CAManBase"
    Apricot-ale committed May 10, 2023
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  12. Update add_defense_waypoints.sqf

    Add timeouts to defense waypoints:
    Timeouts to defense waypoints so the AI isn't moving non-stop
    KillahPotatoes@bd29941
    
    More sensible defense waypoints:
    Defense waypoints now have a more sensible yet variable randomisation that results in a medium distance patrol that moves in a rougly circular pattern
    KillahPotatoes@f27b13e
    Apricot-ale committed May 10, 2023
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Commits on Oct 14, 2023

  1. Add jungle terrain clearance

    That I was forgot to add.
    Apricot-ale committed Oct 14, 2023
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  2. add new default template for init_buildings

    For mod terrains... all include all ignored buildings.
    Apricot-ale committed Oct 14, 2023
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  3. Change Wording for plane/heli slot

    Change the wording so that it does not feel strange when assigning items other than tent hangers and helipads.
    Apricot-ale committed Oct 14, 2023
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  4. remoteExec patrol_ai call

    Apricot-ale committed Oct 14, 2023
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Commits on Oct 21, 2023

  1. Friendly Fire Notification System

    Prints whoever friendly fired an allied resistance fighter or civilian to the global chat.
    moistbois@fc641d1
    Apricot-ale committed Oct 21, 2023
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  2. localize GREUH_config.sqf

    comment localize to English
    Apricot-ale committed Oct 21, 2023
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  3. Change "Boat" to "Ship" for better activation

    As "Ship" is the master class of all watercraft, we switched to make it more reliable with sector activation.
    
    Thanks to:
    moistbois@f4ad8bf
    Apricot-ale committed Oct 21, 2023
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  4. Cinematic camera START BASE localize

    change wording BEGIN OF OPERATION to OPERATION START POINT
    Apricot-ale committed Oct 21, 2023
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  5. Update patrol_ai.sqf

    I forgot why I does that but it's looks better than currently version
    Apricot-ale committed Oct 21, 2023
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  6. better do follow order

    Apricot-ale committed Oct 21, 2023
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Commits on Oct 28, 2023

  1. add setvariable for prisonner check

    add _informant setVariable ["KPLIB_prisonner_surrendered", true, true]; for check "unit is be captive or not"
    Apricot-ale committed Oct 28, 2023
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  2. Update stringtable.xml

    tab to space
    Apricot-ale committed Oct 28, 2023
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Commits on May 21, 2024

  1. Yulakia (KillahPotatoes#953)

    * Add files via upload
    
    yulakia basefile
    
    * Add files via upload
    
    * Update README.md
    
    added Yulakia required downloads to readme
    FatRefrigerator authored May 21, 2024
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Commits on Jun 8, 2024

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  2. Update README.md

    Apricot-ale authored Jun 8, 2024
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  3. Update README.md

    Apricot-ale authored Jun 8, 2024
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Commits on Jun 16, 2024

  1. add cross check for elite vehicle

    Compare the elite vehicle list with the production list, and if a vehicle is in the elite vehicle list that is not in the production list, ignore it.
    Apricot-ale committed Jun 16, 2024
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  2. publicVariable "reinforcements_sector_under_attack"

    Added because in rare cases synchronization is not performed and the correct recognition is not performed. This is not good for improving performance, but it improves reliability.
    Apricot-ale committed Jun 16, 2024
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  3. Update synchronise_eco.sqf

    Added a script to redefine the factory name when it is changed in mission.sqm during an ongoing game or when the factory name is changed due to some problem.
    Apricot-ale committed Jun 16, 2024
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  4. Update heal wound civilian things

    Add Variable "KPLIB_isHealed" and move removeAllActions script from civrep_wounded_civs to crAddAceActions
    This will result in more reliable citizen healing behavior and reduce bugs when a citizen dies or vanishes while being healed.
    Apricot-ale committed Jun 16, 2024
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  5. Fix Paratrooper movement after spawn and imperove performance with id…

    …ent group name
    
    aka. revert my sit
    Apricot-ale committed Jun 16, 2024
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  7. Revert "Update heal wound civilian things"

    This reverts commit 279fbb8.
    Apricot-ale committed Jun 16, 2024
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Commits on Jun 19, 2024

  1. Configuration menu
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  2. add yulakia to presets.json

    why missing
    Apricot-ale committed Jun 19, 2024
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  3. Make "Arrow" appear yellow in the build menu

    Adding "Sign_Arrow_F" to your build presets will make them available as labels for subcategories within the Build menu.
    
    example:
    KPLIB_b_vehLight = [
    ["B_Truck_01_covered_F",100,0,100,""],
    ["Sign_Arrow_F",9999,9999,9999,"[=====MRAP=====]"],
    ["rhsusf_m1240a1_m2_uik_usarmy_wd",125,50,100,"MRAP M-ATV M1240 O-GPK M2"],
    ["Sign_Arrow_F",9999,9999,9999,"[=====Boats=====]"],
    ["B_Boat_Transport_01_F",50,0,50,""]
    ];
    Apricot-ale committed Jun 19, 2024
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  4. Fix and improve the civilian informants task

    It didn't work at all properly. Either way, nobody is going to do this mission in the first place. lol
    
    I tried this on a whim and I was able to notice the problem.
    
    I don't know what the original KP Liberation wanted, but I made it the same as prisoners.
    
    Now civilians join the group correctly when you press the CAPTURE message.
    If you CAPTURE and enter ESCORT mode, the map marker will be removed (no more searching around for something you can't find while someone is being transported)
    Even if you ZIP TIE in an ACE environment, you will enter ESCORT mode. This will help make "ESCORT" safer for civilians.
    
    Simplified redundant behavior to make it more performant.
    No more decreasing the remaining seconds when you are near civilians, even before entering ESCORT mode. It's too stressful to have them disappear right in front of your eyes.
    Civilians were Blufor after arriving at the base, but now they become Civilians. This is also the same behavior as prisoners.
    Apricot-ale committed Jun 19, 2024
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  5. prisoners now support ACE Handcuffs

    Fixed so that when a captive ACE prisoner is brought to an FOB, it is treated as if the prisoner has been retrieved. It's strange that this wasn't the case for a long time. Prisoners should be tied up.
    Also, if a tied up prisoner is released, they will immediately escape.
    If they can't find a sector to escape to, they will escape to the northeast. (Random is fine, but it's not worth the effort.)
    Apricot-ale committed Jun 19, 2024
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  6. tied up civilians will join the closest player

    Fixed civinfo_escort so that tied up civilians will join the closest player.
    Apricot-ale committed Jun 19, 2024
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  7. indent fix

    Apricot-ale committed Jun 19, 2024
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  9. Integration Alphabet MSPs and multi MSP

    Integration From Moist-Liberation-APR.
    credit: moistbois (carlmylo, doxus)
    Apricot-ale committed Jun 19, 2024
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  10. Import Big and small FOB clearance

    Credit: carlmylo (MoistBois)
    Apricot-ale committed Jun 19, 2024
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  11. Integration FullHeal cooldown and Block

    Integration From Moist-Liberation-APR.
    credit: moistbois (carlmylo, doxus)
    Apricot-ale committed Jun 19, 2024
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  12. Integration Battle Group Spawning + AI

    base: moistbois@14e2b43
    with few tweak
    Apricot-ale committed Jun 19, 2024
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  13. Import Integrate VAM

    moistbois@bf71df4#diff-e2a6ce88e3a45c4735fa1372c5d86bff59b12cfd0360f82a22387b7c95b9cd0e
    
    Integrate by Moistbois (carlmylo) (big thanks)
    
    Only very slightly tweaked. Credits to UNIT_normal, here https://forums.bohemia.net/forums/topic/224041-release-vehicle-appearance-manager-gui/ .
    
    USAGE:
    - Place down Workbench (Land_Workbench_01_F)
    - Drive vehicle within 10 meters of said Workbench.
    - Scroll in the action menu down to "Modify Vehicle"
    - ????????
    - Profit
    Apricot-ale committed Jun 19, 2024
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  14. wtf fix

    Apricot-ale committed Jun 19, 2024
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  15. Import Edit getSectorRange to use different range for each sector type

    Integration From Moist-Liberation-APR.
    credit: moistbois (doxus)
    Apricot-ale committed Jun 19, 2024
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  16. Import Add Skip Time action on FOB

    Integration From Moist-Liberation-APR.
    credit: moistbois (carlmylo)
    Apricot-ale committed Jun 19, 2024
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  17. Import Lower min and max spawn ranges for opfor

    moistbois@b676baa
    Credit: doxus (moistbois)
    Apricot-ale committed Jun 19, 2024
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  19. Add Campfire and CamoNet for Fortify

    I like this
    Apricot-ale committed Jun 19, 2024
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  20. Balancing Updates

    Reduced squad purchase cost
    Increased income when recycling
    Changed alert reduction for secondary task "Outpost Rearm" from "10% reduction from current" to "-8 points reduction"
    Apricot-ale committed Jun 19, 2024
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  24. TAB to SPACE

    I'm Lovin this work. (no, I hate this but it's need)
    Apricot-ale committed Jun 19, 2024
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  25. hotfix

    ,
    Apricot-ale committed Jun 19, 2024
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  26. tab to space function.hpp

    Apricot-ale committed Jun 19, 2024
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  27. Hot fix intel building

    , <- I HATE THIS
    Apricot-ale committed Jun 19, 2024
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  28. HotFix intel manager

    my fault
    Apricot-ale committed Jun 19, 2024
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Commits on Jun 20, 2024

  1. Update README.md

    required addons
    Apricot-ale authored Jun 20, 2024
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  2. Update README.md

    Apricot-ale authored Jun 20, 2024
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  3. Update README.md

    Apricot-ale authored Jun 20, 2024
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  4. Update README.md

    Apricot-ale authored Jun 20, 2024
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  5. Update README.md

    Apricot-ale authored Jun 20, 2024
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  6. Update README.md

    Apricot-ale authored Jun 20, 2024
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  7. Improve Multi MSP

    Added backward compatibility for multi-MSP.
    You can now use either the string or array version of KPLIB_b_mobileRespawn.
    You can continue to use presets from last month.
    
    If "KPLIB_b_mobileRespawn" is a string, mobile respawn will not be abbreviated to MSP as before, but will use the stringtable characters.
    
    Changed the "Custom" preset to a sample that supports multi-MSP. Please use this as a reference.
    
    Changed the number of classes that can be specified for MSP from 3 to infinite.
    You can add more than 10 vehicles to MSP if necessary.
    Apricot-ale committed Jun 20, 2024
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  8. Add CBA Check

    if CBA is not loaded, mission will be end.
    Apricot-ale committed Jun 20, 2024
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  9. Update fn_fullHeal.sqf

    - Add ACE field rations heal
    acex_field_rations_thirst and acex_field_rations_hunger reset
    
    - Change "units west" to "units KPLIB_side_player" for feature update (opfor version?)
    Apricot-ale committed Jun 20, 2024
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  10. Improve FullHeal with parameters

    Add parameters for disable/enable check nearby enemies.
    Add parameters for cool down timer time.
    Some stringtable are rewritten.
    Cooldown time now shown at hint message.
    Apricot-ale committed Jun 20, 2024
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  11. Remove TWZ and Add Improve TimeSkip&ClearFog

    Removed TWZ, which also contained unused functionality.
    
    Fixed time transition from 9:00 on the current day (including time rewind) to 9:00 on the next day. This was causing some scripts to wait longer.
    
    Time skip can now be disabled via parameters.
    When the time changes, the screen goes dark and a message appears saying "A few hours later...".
    Added stringtables for translation to various functions.
    
    The VAM stringtable packages been separated and Unnecessary comments have been deleted.
    Apricot-ale committed Jun 20, 2024
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  12. Update stringtable.xml

    Update CBA REQUIRED message
    Apricot-ale committed Jun 20, 2024
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  14. Hotfix hints

    Apricot-ale committed Jun 20, 2024
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  15. Hotfix cooldown parameter

    Apricot-ale committed Jun 20, 2024
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  16. Change action menu targets

    Changed FullHeal to definitely appear under Tutorial and above HALO.
    TimeSkip/ClearFog has been moved under the FOB clearance action.
    TimeSkip/ClearFog can now be used anywhere in the FOB. There is no need to aim at buildings.
    Apricot-ale committed Jun 20, 2024
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  17. Improve and Fix message on TimeSkip and Full Heal

    Fix Full Heal cooldown timer not shown as min and shown as sec.
    Add Countdown for TimeSkip.
    Update dialog of TimeSkip, Message now line breaked.
    Apricot-ale committed Jun 20, 2024
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  18. Update stringtable.xml

    willwill
    Apricot-ale committed Jun 20, 2024
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  19. Edit Authors and OverView and OnLoad

    TOO LONG AUTHOR TEXT XO
    Apricot-ale committed Jun 20, 2024
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  20. Edit Authors

    better
    Apricot-ale committed Jun 20, 2024
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  22. Good to bye POTATO

    Spartan 01 is coming back...
    with stringtable
    Apricot-ale committed Jun 20, 2024
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  23. Add Intro Text to stringtable

    French Fries present?
    Apricot-ale committed Jun 20, 2024
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  24. Balancing some civilian things

    Increase civilian informant point
    Increase HumAid SecObj civrep gain
    Apricot-ale committed Jun 20, 2024
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Commits on Jun 21, 2024

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  2. Merge pull request #12 from Apricot-ale/v0.96.8KP

    Trying merge 0.96.8 at 2024Jun version v2
    Apricot-ale authored Jun 21, 2024
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  3. Fix setVehicleSeized again

    KP team...
    Apricot-ale committed Jun 21, 2024
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  4. Remove Duplicate STR Key

    AAAAA
    Apricot-ale committed Jun 21, 2024
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  5. fix _x on conditions in intel manager

    I am dumb
    Apricot-ale committed Jun 21, 2024
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  6. Update ammobox_action_manager.sqf

    don't be special
    Apricot-ale committed Jun 21, 2024
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  8. Improve wounded civ animation system

    Please don't escape from town civilian...
    Apricot-ale committed Jun 21, 2024
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  11. Reduce civinfo spawn loop waiting time

    TOO LONG FOR 1 MISSION...
    Who the f wait 1.5~2 hour for this mission????
    Apricot-ale committed Jun 21, 2024
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  13. Heal cooldown time value changed

    Now it's a shorter time
    Apricot-ale committed Jun 21, 2024
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  14. Improve Resource Crate

    After removing a crate from storage, lockInventory is performed.
    
    object init is now change class name and ace check added.
    Apricot-ale committed Jun 21, 2024
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  16. bring out the private variable

    thank you chatgpt
    Apricot-ale committed Jun 21, 2024
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Commits on Jun 22, 2024

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  2. mobile fullheal

    move below
    add taru container
    Apricot-ale committed Jun 22, 2024
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  3. remove script garbage

    Apricot-ale committed Jun 22, 2024
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  6. Fix Informant

    maybe not
    Apricot-ale committed Jun 22, 2024
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  7. hotfix informant house

    kidding me
    Apricot-ale committed Jun 22, 2024
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  8. Update civinfo_loop.sqf

    Apricot-ale committed Jun 22, 2024
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  9. even fix

    Apricot-ale committed Jun 22, 2024
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  10. I'm tired

    Apricot-ale committed Jun 22, 2024
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  11. tab

    Apricot-ale committed Jun 22, 2024
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Commits on Jun 23, 2024

  1. info never fixed yet

    Apricot-ale committed Jun 23, 2024
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  2. Finaly Fixed!

    Apricot-ale committed Jun 23, 2024
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  3. bit tweak for message

    Apricot-ale committed Jun 23, 2024
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  6. tweak message text

    Apricot-ale committed Jun 23, 2024
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  7. better str position

    Apricot-ale committed Jun 23, 2024
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