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Pull requests: CleverRaven/Cataclysm-DDA
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Add steel tankard item and recipe
Items: Containers
Things that hold other things
[JSON]
Changes (can be) made in JSON
#77171
opened Oct 19, 2024 by
Myfharad
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Create an external option for disabling zombify_into. Apply it to both Aftershock:Exoplanet and DDtD
[C++]
Changes (can be) made in C++. Previously named `Code`
[JSON]
Changes (can be) made in JSON
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dark Days of the Dead
Anything related to the DDotD mod (classic style zombies)
Mods
Issues related to mods or modding
#77169
opened Oct 19, 2024 by
John-Candlebury
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Increase 57 recoil to reasonable amount
[JSON]
Changes (can be) made in JSON
#77168
opened Oct 19, 2024 by
Maleclypse
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Added check for stealing prior to obtaining book to read
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
Info / User Interface
Game - player communication, menus, etc.
Items / Item Actions / Item Qualities
Items and how they work and interact
json-styled
JSON lint passed, label assigned by github actions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#77167
opened Oct 19, 2024 by
Night-Pryanik
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finish making tac vest match real counterpart
astyled
astyled PR, label is assigned by github actions
Game: Balance
Balancing of (existing) in-game features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Spawn
Creatures, items, vehicles, locations appearing on map
#77166
opened Oct 19, 2024 by
AudBobb
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Deconstruct simple furniture in the dark
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
<Enhancement / Feature>
New features, or enhancements on existing
json-styled
JSON lint passed, label assigned by github actions
#77165
opened Oct 19, 2024 by
sparr
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Add DECONSTRUCT category, skip in blueprint calculations, deprioritize DECORATE
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#77163
opened Oct 19, 2024 by
sparr
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Repeat survey missions without leaving interface
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
Player Faction Base / Camp
All about the player faction base/camp/site
#77162
opened Oct 19, 2024 by
sparr
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Correct wrong values in animal growth timers
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: TropiCataclysm 🌴
Having to do with the tropical region mod for DDA.
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
#77161
opened Oct 19, 2024 by
Karol1223
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Bump Android API level to 34
astyled
astyled PR, label is assigned by github actions
Code: Build
Issues regarding different builds and build environments
json-styled
JSON lint passed, label assigned by github actions
OS: Android
Issues related to Android operating system
#77159
opened Oct 19, 2024 by
ZhilkinSerg
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Add daily health widget
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Enhancement / Feature>
New features, or enhancements on existing
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
new contributor
#77158
opened Oct 19, 2024 by
phelieros
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Remove secret science/military stuff from bank/industry/mall vaults
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Spawn
Creatures, items, vehicles, locations appearing on map
#77155
opened Oct 19, 2024 by
harakka
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Adding new 2x2 library building
astyled
astyled PR, label is assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Scenarios
New Scenarios, balancing, bugs with scenarios
#77154
opened Oct 19, 2024 by
Milopetilo
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Reinforced combat exoskeleton reinforced leg armor no longer quite as reinforced
astyled
astyled PR, label is assigned by github actions
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#77152
opened Oct 19, 2024 by
DPavonis
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[ Magiclysm ] Forge Wall won't hold items
astyled
astyled PR, label is assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
#77151
opened Oct 19, 2024 by
Maleclypse
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No repeatedly lighting fires on same tile
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#77149
opened Oct 19, 2024 by
RenechCDDA
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Add controlling_vehicle EOC condition
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Documentation>
Design documents, internal info, guides and help.
EOC: Effects On Condition
Anything concerning Effects On Condition
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Vehicles
Vehicles, parts, mechanics & interactions
#77148
opened Oct 19, 2024 by
sparr
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[ Xedra Evolved ] Dreamer Traits reduce Max Mana by 10%
astyled
astyled PR, label is assigned by github actions
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#77147
opened Oct 19, 2024 by
Maleclypse
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Deconstruct f_room_divider
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#77145
opened Oct 19, 2024 by
sparr
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Add labels to structured tiny bodygraphs
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#77143
opened Oct 19, 2024 by
sparr
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Auditing portable charcoal kiln
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#77139
opened Oct 18, 2024 by
AudBobb
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NPCs can funk out to music, too.
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Game: Balance
Balancing of (existing) in-game features.
json-styled
JSON lint passed, label assigned by github actions
#77137
opened Oct 18, 2024 by
RenechCDDA
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Fix bad Boolean logic example
astyled
astyled PR, label is assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
#77134
opened Oct 18, 2024 by
Psithief
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