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API
Loving11ish edited this page Jun 10, 2024
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1 revision
To start, you're going to want to add EpicHomes as a dependency or soft dependancy to your project. While you could download the jar file and add it as a classpath dependency, we highly recommend using a build system such as Maven or Gradle.
Using Maven
- Repository
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
- Dependency
<dependency>
<groupId>com.github.CraptiCraft-Development</groupId>
<artifactId>EpicHomes</artifactId>
<version>[CURRENT-VERSION]</version>
<scope>provided</scope>
</dependency>
Using Gradle
- build.gralde
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
mavenCentral()
maven { url 'https://jitpack.io' }
}
}
- Dependency
dependencies {
implementation 'com.github.CraptiCraft-Development:EpicHomes:[CURRENT-VERSION]'
}
Once you have added the API to your project, you can start interfacing with it.
EpicHomes API methods are located at: me.loving11ish.epichomes.api.EpicHomesAPI
. All of the available methods are static so the API class does NOT need to be instantiated before using the methods.
For example using the Bukkit PlayerJoinEvent
:
package me.loving11ish.epichomesapidemo.listeners;
import me.loving11ish.epichomes.api.EpicHomesAPI;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerJoinEvent;
public class PlayerConnectionEvent implements Listener {
@EventHandler
public void onConnection(PlayerJoinEvent event) {
// Get the player that joined
Player player = event.getPlayer();
// Check if the EpicHomes plugin is enabled
if (!EpicHomesAPI.isPluginEnabled()) {
return;
}
// Check if the player is already registered in the EpicHomes plugin
if (EpicHomesAPI.getUserByBukkitPlayer(player) == null) {
return;
}
// Create a new home for the player
if (EpicHomesAPI.addNewHomeToUser(EpicHomesAPI.getUserByBukkitPlayer(player), "home", player.getLocation())) {
// Tell the player that the home was created
player.sendMessage("Home created!");
} else {
// Tell the player that the home creation failed
player.sendMessage("Failed to create home!");
}
}
}