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[godot] Fix statics deinitialization #211

[godot] Fix statics deinitialization

[godot] Fix statics deinitialization #211

Triggered via push October 9, 2024 19:14
Status Cancelled
Total duration 1h 1m 12s
Artifacts 15
Matrix: build-versions
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38 errors and 42 warnings
build-versions (4.2.2-stable, 4.2.2.stable, true) / upload-to-s3-mono
Unable to download artifact(s): Artifact not found for name: godot-editor-windows-4.2.2-stable-mono.zip Please ensure that your artifact is not expired and the artifact was uploaded using a compatible version of toolkit/upload-artifact. For more information, visit the GitHub Artifacts FAQ: https://github.com/actions/toolkit/blob/main/packages/artifact/docs/faq.md
build-versions (4.3-stable, 4.3.stable, true) / godot-template-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-template-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-template-ios
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-template-ios
The operation was canceled.
build-versions (4.3-stable, 4.3.stable, false) / godot-template-windows
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
The operation was canceled.
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-windows
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-windows
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-windows
The operation was canceled.
build-versions (4.3-stable, 4.3.stable, false) / godot-template-android
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-linux
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-linux
The operation was canceled.
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-template-web
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-template-web
The operation was canceled.
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-web
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, true) / godot-template-windows
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, true) / godot-template-windows
The operation was canceled.
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
The operation was canceled.
build-versions (4.3-stable, 4.3.stable, false) / godot-template-linux
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-template-linux
The operation was canceled.
build-versions (4.3-stable, 4.3.stable, true) / godot-template-linux
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, true) / godot-template-linux
The operation was canceled.
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-ios
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-macos
The operation was canceled.
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-editor-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-android
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-java@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-android
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-java@v1, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-editor-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-editor-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-linux
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-macos
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-windows
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "godot-editor-linux-4.2.2-stable.zip", "godot-editor-linux-4.2.2-stable-mono.zip", "godot-editor-macos-4.2.2-stable-mono.zip", "godot-editor-windows-4.2.2-stable.zip", "godot-editor-windows-4.2.2-stable-mono.zip", "godot-template-android-debug-4.2.2-stable.zip", "godot-template-android-release-4.2.2-stable.zip", "godot-template-android-source-4.2.2-stable.zip", "godot-template-linux-debug-4.2.2-stable.zip", "godot-template-linux-debug-4.2.2-stable-mono.zip", "godot-template-linux-release-4.2.2-stable.zip", "godot-template-linux-release-4.2.2-stable-mono.zip", "godot-template-macos-4.2.2-stable-mono.zip", "godot-template-windows-debug-4.2.2-stable-mono.zip", "godot-template-windows-release-4.2.2-stable-mono.zip". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

Artifacts

Produced during runtime
Name Size
godot-editor-linux-4.2.2-stable-mono.zip
164 MB
godot-editor-linux-4.2.2-stable.zip
112 MB
godot-editor-macos-4.2.2-stable-mono.zip
104 MB
godot-editor-windows-4.2.2-stable-mono.zip
154 MB
godot-editor-windows-4.2.2-stable.zip
102 MB
godot-template-android-debug-4.2.2-stable.zip
23.2 MB
godot-template-android-release-4.2.2-stable.zip
19.8 MB
godot-template-android-source-4.2.2-stable.zip
37.5 MB
godot-template-linux-debug-4.2.2-stable-mono.zip
73.2 MB
godot-template-linux-debug-4.2.2-stable.zip
73 MB
godot-template-linux-release-4.2.2-stable-mono.zip
70.7 MB
godot-template-linux-release-4.2.2-stable.zip
70.5 MB
godot-template-macos-4.2.2-stable-mono.zip
80.6 MB
godot-template-windows-debug-4.2.2-stable-mono.zip
64.7 MB
godot-template-windows-release-4.2.2-stable-mono.zip
54.2 MB