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[godot] Clean-up, properly point to editor binaries in .gdextension f…
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…ile.
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badlogic committed Oct 8, 2024
1 parent 687a695 commit a3fa4e9
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Showing 13 changed files with 30 additions and 259 deletions.
1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -213,3 +213,4 @@ spine-godot/src
spine-godot/compile_commands.json
spine-godot/bin
spine-godot/example-v4-extension/bin/macos/macos.framework/libspine_godot.macos.editor
spine-godot/.idea
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8 changes: 0 additions & 8 deletions spine-godot/.idea/.gitignore

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12 changes: 0 additions & 12 deletions spine-godot/.idea/codeStyles/Project.xml

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5 changes: 0 additions & 5 deletions spine-godot/.idea/codeStyles/codeStyleConfig.xml

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25 changes: 0 additions & 25 deletions spine-godot/.idea/customTargets.xml

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6 changes: 0 additions & 6 deletions spine-godot/.idea/inspectionProfiles/Project_Default.xml

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19 changes: 0 additions & 19 deletions spine-godot/.idea/misc.xml

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30 changes: 0 additions & 30 deletions spine-godot/.idea/tools/External Tools.xml

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6 changes: 0 additions & 6 deletions spine-godot/.idea/vcs.xml

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147 changes: 0 additions & 147 deletions spine-godot/.idea/workspace.xml

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Expand Up @@ -5,21 +5,35 @@ compatibility_minimum = "4.1"

[libraries]

macos.debug = "res://bin/macos/macos.framework/libspine_godot.macos.editor"
macos.editor = "res://bin/macos/macos.framework/libspine_godot.macos.editor"
macos.debug = "res://bin/macos/macos.framework/libspine_godot.macos.template_debug"
macos.release = "res://bin/macos/macos.framework/libspine_godot.macos.template_release"

ios.debug = "res://bin/ios/ios.framework/libspine_godot.ios.template_debug"
ios.release = "res://bin/ios/ios.framework/libspine_godot.ios.template_release"

windows.editor.x86_32 = "res://bin/windows/libspine_godot.windows.editor.x86_32.dll"
windows.debug.x86_32 = "res://bin/windows/libspine_godot.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "res://bin/windows/libspine_godot.windows.template_release.x86_32.dll"

windows.editor.x86_64 = "res://bin/windows/libspine_godot.windows.editor.x86_64.dll"
windows.debug.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "res://bin/windows/libspine_godot.windows.template_release.x86_64.dll"

linux.editor.x86_64 = "res://bin/linux/libspine_godot.linux.editor.x86_64.so"
linux.debug.x86_64 = "res://bin/linux/libspine_godot.linux.template_debug.x86_64.so"
linux.release.x86_64 = "res://bin/linux/libspine_godot.linux.template_release.x86_64.so"

linux.editor.arm64 = "res://bin/linux/libspine_godot.linux.editor.arm64.so"
linux.debug.arm64 = "res://bin/linux/libspine_godot.linux.template_debug.arm64.so"
linux.release.arm64 = "res://bin/linux/libspine_godot.linux.template_release.arm64.so"

linux.editor.rv64 = "res://bin/linux/libspine_godot.linux.editor.rv64.so"
linux.debug.rv64 = "res://bin/linux/libspine_godot.linux.template_debug.rv64.so"
linux.release.rv64 = "res://bin/linux/libspine_godot.linux.template_release.rv64.so"

android.debug.x86_64 = "res://bin/android/libspine_godot.android.template_debug.x86_64.so"
android.release.x86_64 = "res://bin/android/libspine_godot.android.template_release.x86_64.so"

android.debug.arm64 = "res://bin/android/libspine_godot.android.template_debug.arm64.so"
android.release.arm64 = "res://bin/android/libspine_godot.android.template_release.arm64.so"
14 changes: 14 additions & 0 deletions spine-godot/spine_godot_extension.gdextension
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Expand Up @@ -5,21 +5,35 @@ compatibility_minimum = "4.1"

[libraries]

macos.editor = "res://bin/macos/macos.framework/libspine_godot.macos.editor"
macos.debug = "res://bin/macos/macos.framework/libspine_godot.macos.template_debug"
macos.release = "res://bin/macos/macos.framework/libspine_godot.macos.template_release"

ios.debug = "res://bin/ios/ios.framework/libspine_godot.ios.template_debug"
ios.release = "res://bin/ios/ios.framework/libspine_godot.ios.template_release"

windows.editor.x86_32 = "res://bin/windows/libspine_godot.windows.editor.x86_32.dll"
windows.debug.x86_32 = "res://bin/windows/libspine_godot.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "res://bin/windows/libspine_godot.windows.template_release.x86_32.dll"

windows.editor.x86_64 = "res://bin/windows/libspine_godot.windows.editor.x86_64.dll"
windows.debug.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "res://bin/windows/libspine_godot.windows.template_release.x86_64.dll"

linux.editor.x86_64 = "res://bin/linux/libspine_godot.linux.editor.x86_64.so"
linux.debug.x86_64 = "res://bin/linux/libspine_godot.linux.template_debug.x86_64.so"
linux.release.x86_64 = "res://bin/linux/libspine_godot.linux.template_release.x86_64.so"

linux.editor.arm64 = "res://bin/linux/libspine_godot.linux.editor.arm64.so"
linux.debug.arm64 = "res://bin/linux/libspine_godot.linux.template_debug.arm64.so"
linux.release.arm64 = "res://bin/linux/libspine_godot.linux.template_release.arm64.so"

linux.editor.rv64 = "res://bin/linux/libspine_godot.linux.editor.rv64.so"
linux.debug.rv64 = "res://bin/linux/libspine_godot.linux.template_debug.rv64.so"
linux.release.rv64 = "res://bin/linux/libspine_godot.linux.template_release.rv64.so"

android.debug.x86_64 = "res://bin/android/libspine_godot.android.template_debug.x86_64.so"
android.release.x86_64 = "res://bin/android/libspine_godot.android.template_release.x86_64.so"

android.debug.arm64 = "res://bin/android/libspine_godot.android.template_debug.arm64.so"
android.release.arm64 = "res://bin/android/libspine_godot.android.template_release.arm64.so"

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