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Releases: Fexcraft/FMT

2.7.5

21 May 19:50
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  • added support for "oval" cylinders
  • updated FVTM Format Exporters (including TiM Exporter)
  • fixed manifest file

2.7.3

12 Jul 20:36
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  • fixed color picker result having alpha on 0
  • color fields now automatically add the missing 0 on hex values, so they have a length of 6
    • fixed windows' (os) color picker not parsing color correctly

2.7.2

29 May 21:34
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  • group selection on export
    • updated all exporters
  • legal notice when using importers of specific formats
  • eraser mode for texture painting/editor

2.7.1

15 Jan 19:18
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  • re-fixed session/login
  • added support for not-hollow (radius2 == 0) to have a segment limit
  • fixed issues relating to the fvtm format export
    • removed scaled option since unused in fvtm

2.6.6

23 Sep 18:40
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Among other:

  • added "recent files" list when hovering over Files->Open
  • updated to latest FCL
  • updated to use the new faster FCL ObjParser
  • updated to use current fexcraft.net session cookie
  • MTB importer will now not import blank textures
  • added FMF exporter
  • added setting to enable/disable triangulation (default off)
  • animations/data will now export to OBJ and FMF models
  • added new Export Values/Array-Values that can be stored in Models
  • Export Values/Array-Values now export into FMF and OBJ models

2.6.5

26 Sep 21:57
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Among other:

  • Added "Scale" option when using the Font Util
  • UV editor only accepts automatic, absolute and offset_only for Cylinder faces.
  • Some kinds of errors might now pop-up as dialog, with the option to copy to clipboard the error!
  • Internal changes to work with latest FCL-TMT
  • The rotation marker will now be visible on selected shapeboxes too (not just the corner markers).
    • The 'new' marker will use the 2nd selection color setting.
  • Implemented Custom UV for Cylinders too.
    • Updated the base, top, outer, inner enums to be prepended with cyl_ to prevent issues with same named enums,
      in the future also.
  • Removed TexRects.
    • Image Helpers now use a normal Box with custom UV.
    • TexRects from old saves will be automatically converted to ShapeBoxes using custom UV.
  • Fixed error in Auto-Tex-Pos that would cause models/groups with differing x/y ratio to map wrongly/incompletely.
  • TextureGroups change the assigned texture file now after renaming too.
  • Updated FVTM Format Base Export to support Custom UV Cylinders.

And other various code edits.

Note this update also updates the FCL jar that is shipped along, please make sure to update your installation's FCL.

2.6.4

22 Sep 21:48
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Major changes:

  • added Icons in every "Tree" View to quick-switch to another tree
  • added save/load of helper model group's visiblity state
  • fixed scrolling inside of editors colliding with dropdown scrollbars
  • added keybinds to quick-open polygon, helper and textures tree
  • added KeyAdjuster UI to adjusting keybinds inside of FMT

And other adjustments!

2.6.3

18 Sep 21:02
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Noticable changes:

  • patched opacity for helper models
  • added visual model scale
  • added "detached" option for markers
  • added optional visual model scale export for fvtm exporter
  • udpdated the latin [fex's] font pack (correct offsets for letters)

2.6.2

08 Sep 12:55
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Among other:

  • mirror tools
  • 2 new settings in OBJ Exporter
    • "include normals" - adds normal definitions into the OBJ
    • "invert_normals" - inverts normal definitions added to the OBJ

Known issues:

  • "index_vertices" setting in OBJ Exporter seems to output invalid models currently

Install as always.

2.6.1

31 Jul 21:11
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Among other:

  • added support for more characters in various places
  • added Font Utils
    • added support to create font model packs
    • added support for unicode
    • UI supports also position and rotation input on text creation
  • added auto-unicode conversion for group names to create font packs
  • Finished "Rescale" Feature, added UI
    • includes selection of either a group or whole model
    • includes input for desired scale
  • added Setting to enable "decimal sizes"
    • still discouraged to use, but rescaled models will be often decimal
    • the setting is false by default, you will get a warning after enabling it
    • adjusted UV generation according to FCL/TMT updates in regards of decimal sizes
  • updated VOX importer, added "devoxelize" option
    • transforms model straight into (fmt) boxes
    • when using together with color indexing it will create a texture and map all boxes on it
  • More? Perhaps.

REMEMBER TO UPDATE ALSO THE RESOURCES AND LIBS
Especially FCL updated, new font packs included and lang file updated.