Releases: Fexcraft/FMT
Releases · Fexcraft/FMT
1.3.7
- added new "FVTM Tree" and "ModTools" toolbar tab
- general improvements in animators
- added new FVTM "placeholder" animators
- added animator to FVTM TL.Program export to the FVTM Exporter
- "rotator" animators will automatically export to the
DefaultPrograms.AttributeRotator
if setup correctly - added TextureMap (functional, incomplete)
1.3.6
1.3.5
- some improvements/edits in the OBJ Exporter
- fixed some non-standard-automatic fields not working, including:
- preview/helper
- scale [1/]
- scale [16/]
- position
- rotation
- model
- position
- rotation
- group
- rgb color
- preview/helper
- fixed general issues on resizing that origin in the UPS/Speed update (update-per-second)
1.3.4
- added "TS/IV" exporter that converts markers in a specific group
and with a specific naming pattern into a ImmersiveVehicles compliant JSON
piece, for model rotation points. - WaveFront OBJ exporter supports now rotation/s
- added "DFM" (Default FlansMod) Exporter
- supports Box export
- supports Shapebox export
- supports (basic) Cylinder export
- other polygon types are not displaying due to unknown reasons