Releases: Fexcraft/FMT
Releases · Fexcraft/FMT
2.6.0
Among other:
- Custom UV placing for Boxes and Shapeboxes.
- Texture Viewer UI to view UV allocation.
- Updated Auto-Tex-Pos to the new features.
- Updated Auto-Tex-Pos and added option to "detach all faces".
- Other various fixes and improvements.
- Flansmod exporter can now in theory export all fully supported polygon/shape types to flansmod.
- Fixed cylinders with top rotation being displayed wrongly.
End;
2.5.4
Includes:
- fixed "imported" type helper models not getting loaded, especially on last-used save files
- fixed auto-texture-positioner not working
- INCOMPLETE RESCALE FUNC - placeholder, plase don't use
- expanded vox importer to import colours too
2.5.3
Includes:
- removed some entries from export jtmt that are only used internally
- added checks to prevent helper/preview duplicates
- added option to export only selected groups via jtmt besides only visible
- improved VoxelShape (supports custom x/y/z values)
- added
.vox
importer and VOXtoFMT dependency - testing fix for one kind of "texture errors" on upscaled textures
- fixed menu elements/components being able to be "clicked through"
- ... and eventually other details.
2.5.2
2.5.1
Fixed various bugs/issues and among other
- added logging and
fmt.log
, no longer needed to open console to see errors - added color picker now isn't locked to solely model colors (can pick color from helpers)
- added menu sub-menus
- improved helper/preview handling
- updated libs
2.5.0
Changelog:
- added StringArray Setting Type
- updated PNG exporter to support TexGroups
- updated FVTM Exporter to use StringArray Setting Type
- edited how authors are displayed in screenshots
- added option to toggle shapebox/box sides/faces off
- enabled texture u/v to be negative
- U/V automatically moves now to the left on sides/faces off
- Texgroups are now clearing on new Model
- re-enabled background_color setting
- added "Techne Exported Java" Importer
- added "TrainCraft Heritage" Importer
- made polygon list display amount of expected and actual faces in a model
- added contributed FR/French Lang File
- corrected corner marker rotation, follows the shapebox properly now
- disabled TexRects and Quads for the time being
- added "BoundingBox" Polygon Type
- added AABB Exporter (for MC Block AxisAlignedBB)
- GENERAL CONVERSION OF BACKEND PNG/IMAGE HANDLING
- added "health" warning on drag_paiting setting when toggling via settingsbox
- added new UI which shows up when no language is selected to choose one of the available
- added "old multiplicator" functions when scrolling over the "Current: " label on top of Editors
- updated "FMT-LANG" file format and handling
- added DE/German Lang File
Including various code rearrangements, fixes, adjustments and other not listed here.
2.4.1
Includes:
- made camera rotation not trigger when the cursor is over the menu, editor or tree UI
- same with 'ray-picking'
- fixed error/crash when a model had no texture group selected at all
- moved auto-texture-positioneer process into own thread
- added "resize texture image" option to texture groups
- small adjustment in menu/buttons styling
more? I don't remember.
2.4.0
WARNING
Error was found where models without any texture set wouldn't be able to save and worst case corrupt save files.
Please wait for next version before using such models or use FMT 2.3.0!
Changes
Among various adjuments and improvements, the most noticeable:
- improvement in the session handling protocol, more reliable, password is also now (basic) hashed locally
- Texture Groups - hold multiple alternative textures in one model
- can be assigned to the whole model, or to groups individually
- most texture functions moved to the texture tree (open using "Manage Textures" in toolbar), e.g. edit, select, generate
- remove a texture from a model completely by setting in the model editor the texture group to "none"
- Texture Editor supports painting on any loaded texture group
- moved "ray-pick" to be UPS rather than FPS based, should give stability on painting
- added "drag_painting" setting to enable 'mouse drag' painting, beware, it is FPS consuming right now
- AutoTexture Positioneer now supports to select specific groups OR whole model to process, that way adding support for groups having U/V Made for another texture/group
- a-t-p should also leave now 1 pixel free on borders of a texture
- Texture U/V reset also supports optional selection of group, instead of resetting the whole model
- separated ModelGroup Editor into a Model and a Group Editor
- added Author/Creator List management, available in the Model Editor
- and various more!
Install as always.
2.3.0
Major new features:
- "internal cursor" - adds a small icon (changeable via texture) following the cursor
- "internal filechooser" - adds an optionally toggable via settings non-system file chooser to select files, os independent
- "center marker" - "TB like" center marker, can be toggled on in settings or by pressing F7 (*might be changed)