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Releases: NotNite/GDWeave

v2.0.14 - loader lock liberation

11 Nov 13:19
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  • Obliterate loader lock by initializing GDWeave in a hook
    • If the game no longer starts, GDWeave no longer starts, or GDWeave is flagged as a false positive by an antivirus, please let me know
  • Change line numbers in error messages to token indexes to make debugging script mods easier
  • More token & code generation fixes (@ai-kana)

v2.0.13 - command grab

01 Nov 21:25
de097ba
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  • GDWeave now removes invalid mods from the loaded mods list (@puppy-girl)
  • Added CLI options to disable GDWeave or set the folder override

v2.0.12 - wicked thunderstore

30 Oct 14:29
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  • Set up Thunderstore publishing system with GitHub Actions
  • Added GDWEAVE_FOLDER_OVERRIDE environment variable

v2.0.11 - float along and fix your bugs

30 Oct 03:42
8f70800
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  • Fixed an issue with bad floating point comparisons leading to broken scripts

v2.0.10 - I should probably check PRs edition

25 Oct 20:11
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  • Added script tokenizer (thanks @ai-kana!)
    • The tokenizer is new and may have issues, if you encounter any problems file an issue

v2.0.9 - awareness of the self

25 Oct 20:01
934eb48
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  • Added gdweave_mod group to all pack file nodes
  • Exposed loaded mods in the mod interface

v2.0.8 - waiting for a shape to form

24 Oct 13:13
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  • Added the FunctionWaiter API for mods to use (thank you @ai-kana!)

v2.0.7 - dumb dependency decisions deem dumber deliveries

24 Oct 00:08
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  • Fixed missing dependencies not stopping a mod from loading

v2.0.6 - teamwork makes the dll work

23 Oct 22:36
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  • Fixed mod assemblies not loading for some users
    • This fix required some changes to mod loading. If you encounter any issues, please let me know!
  • Fixed an issue where the NilVariant constructor was private

v2.0.5 - now with 100% more troubleshooting

23 Oct 19:38
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  • GDWeave now shows a message box when the game crashes
  • Script dumping now saves modified scripts for debugging