Releases: NotNite/GDWeave
Releases · NotNite/GDWeave
v2.0.4 - dotnet more like dotnite
- Prompts the user to install the .NET SDK on Windows if it's missing
v2.0.3 - read the instructions edition
- Add a file to the mods directory so it's easier to find (I cannot believe I have to write this)
v2.0.2 - year of the linux desktop
- The loader will now prompt to install the .NET Runtime if it is missing, making using GDWeave on Steam Deck easier
v2.0.1 - minor inconvenience
- Nodes created by custom
.pck
files will now be assigned a name (Id
from yourmanifest.json
)
This means that you can look for your nodes from autoloads with this snippet: if $"/root/MyModId":
This acts as a null check and will return true if your node exists.
From there, you can call methods in the same way: $"/root/MyModId".my_method(var1, var2)
Keep in mind that Godot will automatically convert certain characters to _
in node names!
v2.0.0
v1.1.0 - Featuring Dante from Devil May Cry
- Added config file generation
- Fixed controller support messing up KB+M controls (hopefully)
- Added controller vibration for landing and reeling in fish
- Hold both triggers to reel in faster on controller
- Added vibration toggle and strength multiplier to config
If you already have a gdweave.json
file, you can delete it and should get a newly-generated one with all the available options