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Releases: NotNite/GDWeave

v2.0.4 - dotnet more like dotnite

21 Oct 12:03
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  • Prompts the user to install the .NET SDK on Windows if it's missing

v2.0.3 - read the instructions edition

21 Oct 00:29
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  • Add a file to the mods directory so it's easier to find (I cannot believe I have to write this)

v2.0.2 - year of the linux desktop

20 Oct 19:51
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  • The loader will now prompt to install the .NET Runtime if it is missing, making using GDWeave on Steam Deck easier

v2.0.1 - minor inconvenience

20 Oct 18:27
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  • Nodes created by custom .pck files will now be assigned a name (Id from your manifest.json)

This means that you can look for your nodes from autoloads with this snippet: if $"/root/MyModId":
This acts as a null check and will return true if your node exists.

From there, you can call methods in the same way: $"/root/MyModId".my_method(var1, var2)

Keep in mind that Godot will automatically convert certain characters to _ in node names!

v2.0.0

20 Oct 14:43
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  • Rewrote GDWeave to be a mod loader instead of a mod
  • WebfishingPlus is bundled for now to retain the features old GDWeave had, it will be in its own repository eventually

v1.1.0 - Featuring Dante from Devil May Cry

18 Oct 20:59
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  • Added config file generation
  • Fixed controller support messing up KB+M controls (hopefully)
  • Added controller vibration for landing and reeling in fish
  • Hold both triggers to reel in faster on controller
  • Added vibration toggle and strength multiplier to config

If you already have a gdweave.json file, you can delete it and should get a newly-generated one with all the available options

1.0.0

17 Oct 23:19
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v1.0.0

Update README