Releases: NotNite/GDWeave
Releases · NotNite/GDWeave
v2.0.14 - loader lock liberation
- Obliterate loader lock by initializing GDWeave in a hook
- If the game no longer starts, GDWeave no longer starts, or GDWeave is flagged as a false positive by an antivirus, please let me know
- Change line numbers in error messages to token indexes to make debugging script mods easier
- More token & code generation fixes (@ai-kana)
v2.0.13 - command grab
- GDWeave now removes invalid mods from the loaded mods list (@puppy-girl)
- Added CLI options to disable GDWeave or set the folder override
v2.0.12 - wicked thunderstore
- Set up Thunderstore publishing system with GitHub Actions
- Added GDWEAVE_FOLDER_OVERRIDE environment variable
v2.0.11 - float along and fix your bugs
- Fixed an issue with bad floating point comparisons leading to broken scripts
v2.0.10 - I should probably check PRs edition
- Added script tokenizer (thanks @ai-kana!)
- The tokenizer is new and may have issues, if you encounter any problems file an issue
v2.0.9 - awareness of the self
- Added
gdweave_mod
group to all pack file nodes - Exposed loaded mods in the mod interface
v2.0.8 - waiting for a shape to form
- Added the FunctionWaiter API for mods to use (thank you @ai-kana!)
v2.0.7 - dumb dependency decisions deem dumber deliveries
- Fixed missing dependencies not stopping a mod from loading
v2.0.6 - teamwork makes the dll work
- Fixed mod assemblies not loading for some users
- This fix required some changes to mod loading. If you encounter any issues, please let me know!
- Fixed an issue where the NilVariant constructor was private
v2.0.5 - now with 100% more troubleshooting
- GDWeave now shows a message box when the game crashes
- Script dumping now saves modified scripts for debugging