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Major Profile Mode improvements #1443

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20 changes: 11 additions & 9 deletions UndertaleModLib/Compiler/AssemblyWriter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using UndertaleModLib.Decompiler;
using UndertaleModLib.Models;
using static UndertaleModLib.Models.UndertaleInstruction;
Expand All @@ -27,7 +28,7 @@ public class CodeWriter
public List<VariablePatch> varPatches = new List<VariablePatch>();
public List<FunctionPatch> funcPatches = new List<FunctionPatch>();
public List<StringPatch> stringPatches = new List<StringPatch>();

public Parser.Statement currentFunctionContext = null;
public CodeWriter(CompileContext context)
{
compileContext = context;
Expand Down Expand Up @@ -279,7 +280,6 @@ bool hasLocal(string name)
NameStringID = childNameIndex,
Autogenerated = true
};

compileContext.Data.Functions.Add(childFunction);

compileContext.Data.KnownSubFunctions.Add(patch.Name, childFunction);
Expand Down Expand Up @@ -1308,9 +1308,11 @@ private static void AssembleExpression(CodeWriter cw, Parser.Statement e, Parser
isNewFunc = true
});
}

cw.loopContexts.Push(new LoopContext(endPatch, startPatch));
var oldFuncContext = cw.currentFunctionContext;
cw.currentFunctionContext = e;
AssembleStatement(cw, e.Children[1]); // body
cw.currentFunctionContext = oldFuncContext;
AssembleExit(cw);
cw.loopContexts.Pop();
endPatch.Finish(cw);
Expand Down Expand Up @@ -1786,14 +1788,14 @@ private static void AssembleVariablePush(CodeWriter cw, Parser.Statement e, out
switch (id)
{
case -1:
if (cw.compileContext.BuiltInList.GlobalArray.ContainsKey(name) || cw.compileContext.BuiltInList.GlobalNotArray.ContainsKey(name))
if (cw.compileContext.BuiltInList.GlobalArray.ContainsKey(name) || cw.compileContext.BuiltInList.GlobalNotArray.ContainsKey(name) || (cw.currentFunctionContext != null && cw.compileContext.LocalArgs[cw.currentFunctionContext].ContainsKey(name)))
{
if (CompileContext.GMS2_3 &&
name.In(
(name.In(
"argument0", "argument1", "argument2", "argument3",
"argument4", "argument5", "argument6", "argument7",
"argument8", "argument9", "argument10", "argument11",
"argument12", "argument13", "argument14", "argument15"))
"argument12", "argument13", "argument14", "argument15", "a")))
{
// 2.3 argument (excuse the condition... the ID seems to be lost, so this is the easiest way to check)
cw.varPatches.Add(new VariablePatch()
Expand Down Expand Up @@ -2084,13 +2086,13 @@ private static void AssembleStoreVariable(CodeWriter cw, Parser.Statement s, Dat
int id = s.Children[0].ID;
if (id >= 100000)
id -= 100000;
if (CompileContext.GMS2_3 && (cw.compileContext.BuiltInList.GlobalArray.ContainsKey(s.Children[0].Text) || cw.compileContext.BuiltInList.GlobalNotArray.ContainsKey(s.Children[0].Text)))
if (CompileContext.GMS2_3 && (cw.compileContext.BuiltInList.GlobalArray.ContainsKey(s.Children[0].Text) || cw.compileContext.BuiltInList.GlobalNotArray.ContainsKey(s.Children[0].Text)) || (cw.currentFunctionContext != null && cw.compileContext.LocalArgs[cw.currentFunctionContext].ContainsKey(s.Children[0].Text)))
{
if (s.Children[0].Text.In(
if ((s.Children[0].Text.In(
"argument0", "argument1", "argument2", "argument3",
"argument4", "argument5", "argument6", "argument7",
"argument8", "argument9", "argument10", "argument11",
"argument12", "argument13", "argument14", "argument15"))
"argument12", "argument13", "argument14", "argument15")))
{
cw.varPatches.Add(new VariablePatch()
{
Expand Down
1 change: 1 addition & 0 deletions UndertaleModLib/Compiler/Compiler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ public class CompileContext
public int LastCompiledArgumentCount = 0;
public Dictionary<string, string> LocalVars = new Dictionary<string, string>();
public Dictionary<string, string> GlobalVars = new Dictionary<string, string>();
public Dictionary<Compiler.Parser.Statement, Dictionary<string, int>> LocalArgs = new();
public Dictionary<string, Dictionary<string, int>> Enums = new Dictionary<string, Dictionary<string, int>>();
public UndertaleCode OriginalCode;
public IList<UndertaleVariable> OriginalReferencedLocalVars;
Expand Down
17 changes: 12 additions & 5 deletions UndertaleModLib/Compiler/Parser.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
Expand Down Expand Up @@ -439,6 +440,7 @@ public static Statement ParseTokens(CompileContext context, List<Lexer.Token> to
context.LocalVars["arguments"] = "arguments";
context.GlobalVars.Clear();
context.Enums.Clear();
context.LocalArgs.Clear();
hasError = false;

// Ensuring an EOF exists
Expand Down Expand Up @@ -672,12 +674,15 @@ private static Statement ParseFunction(CompileContext context)
}

EnsureTokenKind(TokenKind.OpenParen);

var i = 0;
Dictionary<string, int> argsDict = new();
while (remainingStageOne.Count > 0 && !hasError && !IsNextToken(TokenKind.EOF, TokenKind.CloseParen))
{
Statement expr = ParseExpression(context);
if (expr != null)
args.Children.Add(expr);
var token = EnsureTokenKind(TokenKind.ProcVariable);
if (token == null)
return null;
argsDict.Add(token.Text, i);
i++;
if (!IsNextTokenDiscard(TokenKind.Comma))
{
if (!IsNextToken(TokenKind.CloseParen))
Expand All @@ -691,7 +696,9 @@ private static Statement ParseFunction(CompileContext context)

if (EnsureTokenKind(TokenKind.CloseParen) == null) return null;

result.Children.Add(ParseStatement(context));
result.Children.Add(ParseStatement(context)); // most likely parses the body.
context.LocalArgs.Add(result, argsDict);

if (expressionMode)
return result;
else // Whatever you call non-anonymous definitions
Expand Down
6 changes: 3 additions & 3 deletions UndertaleModTool/Editors/UndertaleCodeEditor.xaml.cs
Original file line number Diff line number Diff line change
Expand Up @@ -690,7 +690,7 @@ private async Task DecompileCode(UndertaleCode code, bool first, LoaderDialog ex
{
if (match.Success)
{
if (gettext.TryGetValue(match.Groups[1].Value, out string text))
if (gettext.TryGetValue(match.Groups[1].Value, out string text) && !decompiled.Contains($" // {text}"))
decompiledLines[i] += $" // {text}";
}
}
Expand All @@ -707,7 +707,7 @@ private async Task DecompileCode(UndertaleCode code, bool first, LoaderDialog ex
{
if (match.Success)
{
if (gettextJSON.TryGetValue(match.Groups[^1].Value, out string text))
if (gettextJSON.TryGetValue(match.Groups[^1].Value, out string text) && !decompiled.Contains($" // {text}"))
decompiledLines[i] += $" // {text}";
}
}
Expand Down Expand Up @@ -1193,7 +1193,7 @@ public class NameGenerator : VisualLineElementGenerator
private static readonly SolidColorBrush GlobalBrush = new(Color.FromRgb(0xF9, 0x7B, 0xF9));
private static readonly SolidColorBrush ConstantBrush = new(Color.FromRgb(0xFF, 0x80, 0x80));
private static readonly SolidColorBrush InstanceBrush = new(Color.FromRgb(0x58, 0xE3, 0x5A));
private static readonly SolidColorBrush LocalBrush = new(Color.FromRgb(0xFF, 0xF8, 0x99));
private static readonly SolidColorBrush LocalBrush = new(Color.FromRgb(0xFF, 0xF8, 0x99)); // new(Color.FromRgb(0x58, 0xF8, 0x99)); -> this color is pretty cool

private static ContextMenuDark contextMenu;

Expand Down
4 changes: 3 additions & 1 deletion UndertaleModTool/MainWindow.xaml
Original file line number Diff line number Diff line change
Expand Up @@ -14,10 +14,11 @@
Height="450" Width="800" Loaded="Window_Loaded"
AllowDrop="True" Drop="Window_Drop">
<Window.Title>
<MultiBinding StringFormat="{}{0} - {1} [{2}]">
<MultiBinding StringFormat="{}{0} - {1} [{2}] {3}">
<Binding Path="TitleMain"/>
<Binding Path="Data.GeneralInfo" FallbackValue="No game loaded"/>
<Binding Path="FilePath"/>
<Binding Path="CurrentProfileName"/>
</MultiBinding>
</Window.Title>
<Window.Resources>
Expand Down Expand Up @@ -105,6 +106,7 @@
</MenuItem>
<Separator/>
<MenuItem Header="Generate o_ffset map" Click="MenuItem_OffsetMap_Click"/>
<MenuItem Header="Export to GameMaker project" Click="MenuItem_GameMaker_Click"/>

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GitHub Actions / build_gui (windows-latest, Debug, false, true)

'MainWindow' does not contain a definition for 'MenuItem_GameMaker_Click' and no accessible extension method 'MenuItem_GameMaker_Click' accepting a first argument of type 'MainWindow' could be found (are you missing a using directive or an assembly reference?)

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GitHub Actions / build_gui (windows-latest, Debug, false, false)

'MainWindow' does not contain a definition for 'MenuItem_GameMaker_Click' and no accessible extension method 'MenuItem_GameMaker_Click' accepting a first argument of type 'MainWindow' could be found (are you missing a using directive or an assembly reference?)

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GitHub Actions / build_gui (windows-latest, Debug, false, true)

'MainWindow' does not contain a definition for 'MenuItem_GameMaker_Click' and no accessible extension method 'MenuItem_GameMaker_Click' accepting a first argument of type 'MainWindow' could be found (are you missing a using directive or an assembly reference?)

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GitHub Actions / build_gui (windows-latest, Debug, false, true)

'MainWindow' does not contain a definition for 'MenuItem_GameMaker_Click' and no accessible extension method 'MenuItem_GameMaker_Click' accepting a first argument of type 'MainWindow' could be found (are you missing a using directive or an assembly reference?)

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GitHub Actions / build_gui (windows-latest, Debug, false, false)

'MainWindow' does not contain a definition for 'MenuItem_GameMaker_Click' and no accessible extension method 'MenuItem_GameMaker_Click' accepting a first argument of type 'MainWindow' could be found (are you missing a using directive or an assembly reference?)

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GitHub Actions / build_gui (windows-latest, Debug, false, false)

'MainWindow' does not contain a definition for 'MenuItem_GameMaker_Click' and no accessible extension method 'MenuItem_GameMaker_Click' accepting a first argument of type 'MainWindow' could be found (are you missing a using directive or an assembly reference?)
<Separator/>
<MenuItem Header="S_ettings" Command="Properties"/>
<MenuItem Header="_Close" Command="Close" InputGestureText="Ctrl+Q"/>
Expand Down
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