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Final Prototype Manual

Eddy edited this page Jan 18, 2014 · 3 revisions

This manual will focus on what is implemented in the Prototype and on how to play it. The download link can be found at:

KPMG world

The KPMG world gives the player an overview of the current scores in other countries/cities, departments and even colleagues. So the world acts as a scoreboard, but also as a game lobby to start trainings and tests. The results of these tests will get the player points that can be spend to make his/her own world better. Especially their own office.

The world can be viewed on four different levels: the world view, the city view, the neighbourhood view and the office view. The contents and possibilities of each level will be discussed below. One can easily switch between the levels by clicking the four icons in the lower right corner of the screen. These icons represent the different world views.

Login

Login into the game as Player1, Player2 or Player3.

World Scene

The world scene contains the countries (only mocked ones for now) in which KPMG has an Office. Echt country also contains the cities in which KPMG has an office in that country.

The player can rotate the Earth by holding down Mouse Left Button on a position and then drag the globe around. In the top left corner, there is a search field. The player can search for cities and countries by entering a keyword followed by a press on the Enter button on the keyboard. The results will be displayed and when clicked, the earth will rotate to the position of the result. For now, this happens instantly but it will be animated in the final version of the game.

As of now, by clicking on a country the player will be forwarded to the City scene. This is not the personal city yet, but this will be the case in the final version.

City Scene

The City scene displays a city which represents a KPMG Office. Each neighbourhood in the city represents a department. By hovering over a neighbourhood, it will start to glow. When clicked upon with Mouse Left Button, the scene will change to the corresponding neighbourhood scene.

The districts in the city view have colored buildings, similar to the ones in the neighbourhood scene. The height of the buildings will indicate how well the corresponding departments are doing in the trainings and tests.

The player can use the following commands to interact with it:

  • Using WASD or moving the Mouse Pointer near the edges of the screen will allow the player to move around the scene.
  • Holding the Mouse Right Button + dragging the pointer around the scene will trigger the rotation of the camera. This can also be triggered by holding down the Control button and dragging the Mouse.
  • Mouse Wheel will zoom in/out of the scene.

Neighbourhood Scene

When this scene starts the player finds himself in the neighbourhood of a neighbourhood of a city (the model used for now is only provisory and will probably be changed in the last stages of development). The neighbourhood represents a department in an KPMG office in a certain city. The colored taller buildings represent the different training areas that are supported by the game. The higher the scores are for the tests, the higher the buildings will get.

The player can use the following commands to interact with it:

  • Using WASD or moving the Mouse Pointer near the edges of the screen will allow the player to move around the scene.
  • Holding the Mouse Right Button + dragging the pointer around the scene will trigger the rotation of the camera. This can also be triggered by holding down the Control button and dragging the Mouse.
  • Mouse Wheel will zoom in/out of the scene.
  • Holding Shift will increase the movement speed of the camera.
  • Clicking on the skyscraper in the middle of the city will forward the player to the Office Scene.

Office Scene

The Office scene contains the Player Profile (bookshelf1), LeaderBoard (bookshelf2) + Shop (desk). On the right side of the wall the two minigames are accessible. The player can look around in the office by moving the cursor close to the edges of the screen. As the player progresses, he/she can update the office with new stuff like a carpet or a better desk. This is done through the shop.

By clicking on the whiteboards on the wall, the player can start the available trainings and tests. For now, there are two minigames, a multiplayer challenge mode and a first person office scenario. They will be discussed in the next section.

Mini Games

We implemented the concepts of two minigames: a 3D first-person office experience and a multiplayer challenge game. These will be discussed below. Note that we implemented the concepts and mechanics, not the actual gameplay content. This will be available in the final version though.

3D First-Person Office Experience

The 3D office will be used to simulate real-life office situation that might be encountered. The user is free to roam the office and will trigger interaction if the objectives are followed. The player will receive questions during or after a situation to test its knowledge about the subject.

The game we implemented is a simple game. You will be welcomed by Pierre in the office. After a very well voice acted introduction speech, he will ask you to come to the board room for a meeting. Another person named Steve will ask you how you are doing. You can answer that question and Steve will respond accordingly. The simulation ends here. Although this doesn't learn much yet, it shows what that capabilities are in terms of building a story. The framework we built for this particular situation can be used to very easily build other situation. This will be part of the final version.

Interaction:

  • Do not forget to turn on the sound!
  • Looking around can be done by moving the mouse
  • Walking around can be done through the wasd or arrow keys.
  • Jumping is done through pressing the spacebar
  • If someone talks, the sound will fade away if you move away, so stay close to the persons that are talking or you might miss out on some important information

Multiplayer Challenge Game

In the Multiplayer Challenge Game, a player picks opponent from a list of other players to challenge. After challenging an opponent, the player is given a list of multiple choice questions to pose on the opponent. The number of correct answers and the time taken to answer these questions are taken into account for the final score of the player.

The objective of this game is to bring in a competitive element while also driving the player to gain insight into compliance. The player is driven to score more than his opponent thereby improving upon his personal rating and also driving his training in the process.

  • This game can be accessed by clicking the whiteboard to the right in the Office view labelled Challenge.
  • A series of questions are then posed to the player. After answering all the questions, the player is given a score based on his time taken and number of questions answered.