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Hovering entity in game
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#15876
opened Oct 13, 2024 by
itsmeagainlamo
Conditional extraction to render world can cause desync
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Add ChildBuilder::spawn_batch
A-ECS
Entities, components, systems, and events
A-Hierarchy
Parent-child entity hierarchies
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#15869
opened Oct 12, 2024 by
papow65
Compilation Error of accesskit_macos when compiling bevy
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
P-Compile-Failure
A failure to compile Bevy apps
#15868
opened Oct 12, 2024 by
NightProg
Replace all uses of Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
Query::single
with Single
A-Cross-Cutting
#15866
opened Oct 12, 2024 by
alice-i-cecile
Add support for multiview cameras
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
O-XR
Specific to virtual and augmented reality platforms
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#15864
opened Oct 12, 2024 by
awtterpip
CI workflow for breaking changes needs to be updated to match the new label
A-Build-System
Related to build systems or continuous integration
A-Meta
About the project itself
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-High
This is particularly urgent, and deserves immediate attention
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#15859
opened Oct 11, 2024 by
alice-i-cecile
Access registered systems.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
#15855
opened Oct 11, 2024 by
Phoqinu
pbr
example is missing one of it labels
A-Text
Rename Entities, components, systems, and events
C-Feature
A new feature, making something new possible
X-Contentious
There are nontrivial implications that should be thought through
StateScoped
to StateExitDespawn
, add the inverse variant StateEntryDespawn
A-ECS
#15849
opened Oct 11, 2024 by
Jaso333
mesh2d_manual
example doesn't render correctly
A-Rendering
#15847
opened Oct 11, 2024 by
rparrett
sub app cannot run as the official example suggested
A-App
Bevy apps and plugins
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#15841
opened Oct 10, 2024 by
RamonBrisk
spatial_audio_2d
and spatial_audio_3d
examples: emitter jumps when movement is unpaused
A-Audio
#15837
opened Oct 10, 2024 by
rparrett
Make methods on Involves time keeping and reporting
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Time
, Timer
, and Stopwatch
more consistent
A-Time
#15834
opened Oct 10, 2024 by
rparrett
Expanded examples in relation to texture atlases and sprite sheets to show how to use it in other systems
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#15833
opened Oct 10, 2024 by
teenangst
UI Layout Or Size Can Seem To Shift Unnecessarily Post-Creation
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#15826
opened Oct 10, 2024 by
TrialDragon
Are the Fundamental domain-agnostic mathematical operations
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
random_sampling
and sampling_primitives
examples redundant?
A-Math
#15823
opened Oct 10, 2024 by
rparrett
render_primitives
example panics when changing cameras
A-Rendering
macos: Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
clearcoat
and rotate_environment_map
examples panic
A-Rendering
Ignore a type when registered
A-Reflection
Runtime information about types
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#15809
opened Oct 10, 2024 by
BenjaminBrienen
Nightly CI detects new dead code lints in benchmarks
A-Build-System
Related to build systems or continuous integration
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Code-Quality
A section of code that is hard to understand or change
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#15806
opened Oct 10, 2024 by
alice-i-cecile
Change detection for text is more painful after text rework
A-Text
Rendering and layout for characters
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Revert default mesh material
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Ease migration for Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
P-Regression
Functionality that used to work but no longer does. Add a test for this!
OrthographicProject::ScalingMode
change
A-Rendering
macos: Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
anti_aliasing
example crashes when MSAA is set to 8 samples
A-Rendering
#15789
opened Oct 9, 2024 by
rparrett
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