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Issues list

Hovering entity in game C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#15876 opened Oct 13, 2024 by itsmeagainlamo
Conditional extraction to render world can cause desync A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#15871 opened Oct 12, 2024 by akimakinai
14 tasks
0.15
Add ChildBuilder::spawn_batch A-ECS Entities, components, systems, and events A-Hierarchy Parent-child entity hierarchies C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15869 opened Oct 12, 2024 by papow65
Compilation Error of accesskit_macos when compiling bevy C-Bug An unexpected or incorrect behavior O-MacOS Specific to the MacOS (Apple) desktop operating system P-Compile-Failure A failure to compile Bevy apps
#15868 opened Oct 12, 2024 by NightProg
Replace all uses of Query::single with Single A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#15866 opened Oct 12, 2024 by alice-i-cecile
Add support for multiview cameras A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes O-XR Specific to virtual and augmented reality platforms S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15864 opened Oct 12, 2024 by awtterpip
CI workflow for breaking changes needs to be updated to match the new label A-Build-System Related to build systems or continuous integration A-Meta About the project itself D-Trivial Nice and easy! A great choice to get started with Bevy P-High This is particularly urgent, and deserves immediate attention S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15859 opened Oct 11, 2024 by alice-i-cecile
Access registered systems. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#15855 opened Oct 11, 2024 by Phoqinu
pbr example is missing one of it labels A-Text Rendering and layout for characters C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples
#15853 opened Oct 11, 2024 by rparrett 0.15
Rename StateScoped to StateExitDespawn, add the inverse variant StateEntryDespawn A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible X-Contentious There are nontrivial implications that should be thought through
#15849 opened Oct 11, 2024 by Jaso333
mesh2d_manual example doesn't render correctly A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#15847 opened Oct 11, 2024 by rparrett
sub app cannot run as the official example suggested A-App Bevy apps and plugins C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#15841 opened Oct 10, 2024 by RamonBrisk
spatial_audio_2d and spatial_audio_3d examples: emitter jumps when movement is unpaused A-Audio Sounds playback and modification C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15837 opened Oct 10, 2024 by rparrett
Make methods on Time, Timer, and Stopwatch more consistent A-Time Involves time keeping and reporting C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15834 opened Oct 10, 2024 by rparrett
Expanded examples in relation to texture atlases and sprite sheets to show how to use it in other systems A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#15833 opened Oct 10, 2024 by teenangst
UI Layout Or Size Can Seem To Shift Unnecessarily Post-Creation A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#15826 opened Oct 10, 2024 by TrialDragon
Are the random_sampling and sampling_primitives examples redundant? A-Math Fundamental domain-agnostic mathematical operations C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15823 opened Oct 10, 2024 by rparrett
render_primitives example panics when changing cameras A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#15822 opened Oct 10, 2024 by rparrett 0.15
macos: clearcoat and rotate_environment_map examples panic A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#15821 opened Oct 10, 2024 by rparrett 0.15
Ignore a type when registered A-Reflection Runtime information about types C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#15809 opened Oct 10, 2024 by BenjaminBrienen
Nightly CI detects new dead code lints in benchmarks A-Build-System Related to build systems or continuous integration C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15806 opened Oct 10, 2024 by alice-i-cecile
Change detection for text is more painful after text rework A-Text Rendering and layout for characters C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15805 opened Oct 9, 2024 by alice-i-cecile 0.15
Revert default mesh material A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#15799 opened Oct 9, 2024 by alice-i-cecile 0.15
Ease migration for OrthographicProject::ScalingMode change A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use P-Regression Functionality that used to work but no longer does. Add a test for this!
#15791 opened Oct 9, 2024 by alice-i-cecile 0.15
macos: anti_aliasing example crashes when MSAA is set to 8 samples A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-MacOS Specific to the MacOS (Apple) desktop operating system S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15789 opened Oct 9, 2024 by rparrett
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