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Disabled checkpoint respawning by default (sm_gspawn_allow_checkpoint 0), it proved to be quite confusing and lead to undesired spawns. Servers already running this plugin won't automatically get this change.
Additions
Added sm_gspawn_hide_seconds (default 1.2) - Hides spawned players for this many seconds, prevents spooking your teammates by rendering right on their face
Added target to GS_OnGuaranteedSpawn global forward
Added GS_OnGuaranteedSpawnPost global forward
Fixes
Improved performance (forwards no longer get called every frame)
Fixed damage cancel exploit, spawned players now inherit their spec target's speed (thanks Dysphie for reporting)