Releases: dysphie/nmrih-guaranteedspawn
Releases · dysphie/nmrih-guaranteedspawn
1.0.23
1.0.22
1.0.20
- Fix increased memory usage over extended periods of time
- NMRiH 1.13.2 support
- Reduced gamedata dependency
- Add ConVar
sm_gspawn_time_limit
to set the maximum time that a player can spawn into the current round - Fix
player_spawn
game event firing twice for guaranteed spawns
1.0.18
1.0.17
1.0.16
1.0.14
- Added admin commands and respective admin menu entries (
sm_admin
->Player Commands
) :sm_givespawn <target>
- Allows the target player(s) to spawn via Esm_removespawn <target>
- Revokes the ability for target player(s) to spawn via E
See how to target
1.0.13
1.0.12
Changes
- Disabled checkpoint respawning by default (
sm_gspawn_allow_checkpoint 0
), it proved to be quite confusing and lead to undesired spawns. Servers already running this plugin won't automatically get this change.
Additions
- Added
sm_gspawn_hide_seconds
(default1.2
) - Hides spawned players for this many seconds, prevents spooking your teammates by rendering right on their face - Added
target
toGS_OnGuaranteedSpawn
global forward - Added
GS_OnGuaranteedSpawnPost
global forward
Fixes
- Improved performance (forwards no longer get called every frame)
- Fixed damage cancel exploit, spawned players now inherit their spec target's speed (thanks Dysphie for reporting)
1.0.11
-
Added
sm_gspawn_spec_target_on_join
(1/0)
Defaults newjoiners to spectating a teammate upon joining the server, if nearby spawning is enabled.
This deters players from using checkpoint spawning (free-cam) as often, which is usually objectively worse. -
Added
sm_gspawn_spec_target_mode
(1/2)
Camera to use if we are making newjoiners spectate a teammate on join. 1 = First person, 2 = Third person.
Note: These cvars won't be automatically appended to cfg/plugin.guaranteedspawn.cfg
if you are upgrading from a previous version