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oi #93
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IltonBJSilva
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Changed the jump height to 0.65. This makes it a whole lot easier to jump onto blocks. Changed the mouse sensitivity to 0.15. Having the mouse sensitivity too much higher than this is frustrating for the user, because the view window moves too quickly.
Improved jumping height and mouse sensitivity.
Added ctypes import to fix an error on my machine. Texture is now imported directly from PNG (removed base64 string code, included encode.py as it is not needed).
Minecraft jumps are a little slower.
I've tweaked textures to be more contrast and better-looking with fog. Sand texture is now more vibrant and distinguishable from far. Sky color and textures are more realistic and similar to original Minecraft.
Merge branch 'master' into blocks
Key bindings and mouse actions
"How to play" instructions in README
Conflicts: README.md
README update for Mac 32-bit issue #7, and installing git+pip on various platforms
fixed link in README
Conflicts: main.py
…tead of hard-coding it.
Add some documentation and make adding blocks work on OSX
Syntax highlighting added ✨
Fix Python 3 compatibility.
Adds support for HiDPI (Retina Macs)
Display Glitch Fix
Replaced all calls to time.clock() with time.perf_counter(). time.clock() has been removed from the time module in Python 3.8.
[Fix] time.clock() deprecated in Python 3.8
There is a small typo in main.py. Should read `length` rather than `lenth`.
docs: fix simple typo, lenth -> length
cool guy with crazy |
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