Exclude OpenXR from macOS in Godot < 4.2; run codegen-full
in full-ci
#405
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Godot does not support
OpenXR*
classes under macOS for versions <= 4.1.x, we thus conditionally exclude them given that configuration.Now also runs CI on the full generated code (in
full-ci
during merging, not inminimal-ci
). This would catch the problem with macOS.