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Enable D3D12 render pass and use PRESERVE usage on null RTV slots #4199

Enable D3D12 render pass and use PRESERVE usage on null RTV slots

Enable D3D12 render pass and use PRESERVE usage on null RTV slots #4199

Triggered via push October 28, 2024 05:23
Status Failure
Total duration 1h 7m 23s
Artifacts 6

ci.yml

on: push
Go Build and Test
46s
Go Build and Test
Matrix: cmake
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2 errors, 1 warning, and 2 notices
CMake-windows-latest-Debug-msvc
Process completed with exit code 1.
CMake-windows-latest-Release-msvc
Process completed with exit code 1.
Go Build and Test
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-go@v4. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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sccache stats
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Artifacts

Produced during runtime
Name Size
Dawn-6c2fd524f18e175bc502402f7f2c9e9cf351fd5c-macos-13-Debug
8.86 MB
Dawn-6c2fd524f18e175bc502402f7f2c9e9cf351fd5c-macos-13-Release
2.97 MB
Dawn-6c2fd524f18e175bc502402f7f2c9e9cf351fd5c-macos-latest-Debug
9.75 MB
Dawn-6c2fd524f18e175bc502402f7f2c9e9cf351fd5c-macos-latest-Release
2.75 MB
Dawn-6c2fd524f18e175bc502402f7f2c9e9cf351fd5c-ubuntu-latest-Debug
158 MB
Dawn-6c2fd524f18e175bc502402f7f2c9e9cf351fd5c-ubuntu-latest-Release
6.64 MB