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fixes doc
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Mayankm96 committed Oct 9, 2024
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4 changes: 2 additions & 2 deletions docs/source/how-to/multi_asset_spawning.rst
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Expand Up @@ -45,11 +45,11 @@ It is possible to spawn different assets and USDs in each environment using the
:dedent:

This function allows you to define a list of different assets that can be spawned as rigid objects.
When :attr:`sim.spawners.wrappers.MultiAssetSpawnerCfg.random_choice` is set to True, one asset from the list
When :attr:`~sim.spawners.wrappers.MultiAssetSpawnerCfg.random_choice` is set to True, one asset from the list
is randomly selected and spawned at the specified prim path.

* Similarly, we set the spawn configuration in :class:`~assets.ArticulationCfg` to be
:class:`~sim_utils.MultiUsdFileCfg`:
:class:`~sim.spawners.wrappers.MultiUsdFileCfg`:

.. literalinclude:: ../../../source/standalone/demos/multi_asset.py
:language: python
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