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2048 the game #422

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29 changes: 21 additions & 8 deletions src/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -5,17 +5,19 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>2048</title>
<link rel="stylesheet" href="./styles/main.scss">
<link
rel="shortcut icon"
href="./images/2048_Icon.png"
type="image/x-icon">
</head>
<body>
<div class="container">
<div class="game-header">
<h1>2048</h1>
<div class="controls">
<p class="info">
Score: <span class="game-score">0</span>
</p>
<button class="button start">Start</button>
</div>
<p class="info">
Score: <span class="game-score">0</span>
</p>
<button class="button start">Start</button>
</div>

<table class="game-field">
Expand Down Expand Up @@ -54,10 +56,21 @@ <h1>2048</h1>

<div class="message-container">
<p class="message message-lose hidden">You lose! Restart the game?</p>
<p class="message message-win hidden">Winner! Congrats! You did it!</p>
<p class="message message-start">Press "Start" to begin game. Good luck!</p>
<p class="message message-win hidden">Winner!<br>You did it!</p>
<p class="message message-start">Press "Start" to begin the game.<br>Good luck!</p>
</div>
</div>
<div class="audio">
<audio id="audio-move" controls>
<source src="./sounds/audio-move.mp3" type="audio/mpeg">
</audio>
<audio id="audio-loose" controls>
<source src="./sounds/audio-loose.mp3" type="audio/mpeg">
</audio>
<audio id="audio-win" controls>
<source src="./sounds/audio-win.wav" type="audio/mpeg">
</audio>
</div>
<script type="text/javascript" src="scripts/main.js"></script>
</body>
</html>
217 changes: 216 additions & 1 deletion src/scripts/main.js
Original file line number Diff line number Diff line change
@@ -1,3 +1,218 @@
'use strict';

// write your code here
const columns = [[], [], [], []];
const rows = Array.from(document.querySelectorAll('.field-row'));
const cells = document.querySelectorAll('.field-cell');
const cellsInRow = rows.map(row => [...row.querySelectorAll('.field-cell')]);

for (let i = 0; i < 4; i++) {
for (let j = 0; j < 4; j++) {
columns[j].push(rows[i].children[j]);
}
}

const button = document.querySelector('.start');
const startMessage = document.querySelector('.message-start');
const loseMessage = document.querySelector('.message-lose');
const winMessage = document.querySelector('.message-win');
const score = document.querySelector('.game-score');
const moveSound = document.getElementById('audio-move');
const looseSound = document.getElementById('audio-loose');
const winSound = document.getElementById('audio-win');

let clearCells = [...cells];

function getRandomCell() {
return clearCells[Math.floor(Math.random() * clearCells.length)];
}

function getCellValue() {
return Math.random() < 0.9 ? 2 : 4;
}

function newCell() {

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The condition 'clearCells.length === undefined' can be simplified to '!clearCells.length' which checks if the array is empty or not.

if (!clearCells.length) {
return;
}

const randomCell = getRandomCell();
const randomValue = getCellValue();

randomCell.className = `field-cell field-cell--${randomValue}`;
randomCell.innerText = randomValue;

clearCells.splice(clearCells.indexOf(randomCell), 1);
}

let started = false;

function startGame() {
startMessage.style.display = 'none';
button.className = 'button restart';
button.innerText = 'Restart';

newCell();
newCell();
started = true;
}

function restartGame() {
loseMessage.classList.add('hidden');
winMessage.classList.add('hidden');
clearCells = [...cells];
score.innerText = 0;

cells.forEach(cell => {
cell.innerText = '';
cell.className = 'field-cell';
});

newCell();
newCell();
}

button.addEventListener('click', () => {
if (!started) {
startGame();
} else {
restartGame();
}
});

function canBeMerged() {
const wholeField = [...cellsInRow, ...columns];

return wholeField.some((line) => {
for (let i = 0; i < 3; i++) {
if (line[i].innerText === line[i + 1].innerText) {
return true;
}
}

return false;
});
}

let flipped = false;

function flipLine(line) {
for (let i = 3; i > 0; i--) {
const canBeMooved = clearCells.includes(line[i])
&& !clearCells.includes(line[i - 1]);
const mergeAllowed = line[i].innerText === line[i - 1].innerText
&& line[i].innerText.length
&& !line[i - 1].dataset.blocked;

if ((mergeAllowed || canBeMooved) && !flipped) {
flipped = true;
}

if (mergeAllowed) {
mergeCells(line[i], line[i - 1]);
flipLine(line);
}

if (canBeMooved) {
flipElements(line[i], line[i - 1]);
flipLine(line);
}
}
}

function mergeCells(curr, prev) {
const value = curr.innerText * 2;

curr.innerText = value;
curr.className = `field-cell field-cell--${value}`;
score.innerText = +score.innerText + value;
deleteElement(prev);

curr.dataset.blocked = true;
prev.dataset.blocked = true;

if (value === 2048) {
winMessage.classList.remove('hidden');
winSound.currentTime = 0;
winSound.play();
}
}

function flipElements(curr, prev) {
curr.innerText = prev.innerText;
curr.className = prev.className;
clearCells = clearCells.filter(cell => cell !== curr);
deleteElement(prev);
}

function deleteElement(element) {
element.innerText = '';
element.className = 'field-cell';
clearCells.push(element);
}

function getDirection(direction) {
if (!clearCells.length && !canBeMerged()) {
loseMessage.classList.remove('hidden');
looseSound.currentTime = 0;
looseSound.play();
}

const up = 'ArrowUp';
const down = 'ArrowDown';
const right = 'ArrowRight';
const left = 'ArrowLeft';

switch (direction) {
case up:
columns.forEach((column) => {
flipLine([...column].reverse());
});
break;

case down:
columns.forEach((column) => {
flipLine(column);
});
break;

case right:
cellsInRow.forEach((row) => {
flipLine(row);
});
break;

case left:
cellsInRow.forEach((row) => {
flipLine([...row].reverse());
});
break;
Comment on lines +184 to +188

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Switch case should always have default case to handle possible errors


default:
break;
}

cells.forEach(cell => {
cell.removeAttribute('data-blocked');
});
}

document.body.addEventListener('keydown', (evnt) => {
const arrowDirections = [
'ArrowUp',
'ArrowDown',
'ArrowLeft',
'ArrowRight',
];

if (arrowDirections.includes(evnt.key)) {
evnt.preventDefault();
getDirection(evnt.key);

if (flipped) {
moveSound.currentTime = 0;
moveSound.play();
newCell();
flipped = false;
}
}
});
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