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DontDestroyOnLoad.cs
Matthew Coulter edited this page Aug 17, 2022
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1 revision
class/ Inherits from:MonoBehaviour
This class was an attempt during testing to force an object to not destroy when switching scenes.It has since been implemented directly in the AM code
Property | Description | Type |
---|---|---|
GameObject | This is the instance of the gameObject this script is attached to | static |