Releases: nopjne/EntityHero
EntityHero v0.8.2
EntityHero v0.8.2
Updates to the parser:
Fixes rapid json parser issue where entityDef keys would be incorrectly considered special cases.
Fixes rapid json writer issues where writer would add additional equals signs to entitydef name definitions.
Adds quick unit tests.
EntityHero v0.8.1
EntityHero v0.8.1
Updates to the parser:
Fixes parser issues with empty objects.
Fixes incorrectly assuming entityDef always defines an object. (can be value-key combo)
Adds failure logic for incorrect entityDef definitions.
EntityHero v0.8
Adds edit view and allows editing of entities through text.
Adds CTRL+F for search next, CTRL+SHIFT+F for search previous.
Fixes issues of converting integers to strings.
Adds ability to export problematic entities to file even when EntityHero cannot parse the intut.
Allows problematic entities to be displayed in edit view.
Comments are now ignored.
Relaxed the spacing requirements for parser.
Support for quoted properties.
EntityHero v0.7
Fixes issues with the insert menu where int/float types were not correctly translated to the entities format.
Fixes performance issue when changing name of a root level entity node.
Fixes an issue with entity file compression and decompression where compressing through EntityHero would prevent it from being decompressed by EntityHero.
Adds more insert menu overrides and allows for user defined overrides through the eternal_events.txt
Adds spirits as insert menu option.
Adds goto current checkpoint integration with MeatHook
Adds teleport to entity integration with Meathook
Adds trigger integration with meathook.
EntityHero v0.6
Improved entitymap building.
Fixes paste issues.
Fixes insert menu issues.
EntityHero v0.5
Fixes encounter resolution where previously the tool would silently fail to change the encounter.
Adds a progress bar when building the entity database, as this takes a while.
Adds support for multiple encounters and selection of the desired encounter.
Fixes a few copy paste bugs with regards to arrays.
EntityHero v0.4
Adds support for Copy and Paste. Copy and paste happens with Text that will be parsed on the fly.
--It is now possible to copy a node and paste into notepad(++)
--Additionally a node from notepad(++) can be loaded back into EntityHero just by pasting.
Adds support for multiple Encounters, previously only the first encounter Type would be considered for spawn resolution. Now every encounter with "ENCOUNTER_SPAWN" will be considered.
Adds ability to extend the insert menu by editing the insert_desc.txt which is a CSV file.
Adds hints for eventCall blocks that deal with encounters.
EntityHero v0.3
Adds ability to add "Spawns" "waits" "maintain count"
Adds ability to re-order array items by dragging.
Goto Encounter which automatically finds the current encounter name.
Fixes issues with rotation from MH previously Pitch and Yaw were flipped.
Fixes issues with search where objects would be missed and speed improvements for search.
Other stability fixes. (Support for spawn group parents)
An experimental version of MH that enables the interface is included in this release.
Meathook interface and encounter auto resolve.
This release adds auto resolution of spawn groups and AI2 class reference resolution to EntityHero.
Now it is possible to change an encounter type and have the tool automatically find the necessary AI2 class definitions while also adding the AI2 class to the spawn group.
Additionally code is added for the initial meathook interface, to make it easier to get rotation/position and currently loaded entities file.
EntityHero v0.1.4
Fixes resource loader issues.