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[Bug] Metal Burst causes game to crash if intended target faints #4576

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2 changes: 1 addition & 1 deletion src/phases/move-phase.ts
Original file line number Diff line number Diff line change
Expand Up @@ -376,7 +376,7 @@ export class MovePhase extends BattlePhase {
// account for metal burst and comeuppance hitting remaining targets in double battles
// counterattack will redirect to remaining ally if original attacker faints
if (this.scene.currentBattle.double && this.move.getMove().hasFlag(MoveFlags.REDIRECT_COUNTER)) {
if (this.scene.getField()[this.targets[0]].hp === 0) {
if (attacker?.isActive(true) && this.scene.getField()[this.targets[0]].hp === 0) {
const opposingField = this.pokemon.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField();
this.targets[0] = opposingField.find(p => p.hp > 0)?.getBattlerIndex() ?? BattlerIndex.ATTACKER;
}
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