[Bug] Metal Burst causes game to crash if intended target faints #4576
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What are the changes the user will see?
Metal burst will no longer cause game to crash if there are no valid targets.
Why am I making these changes?
I believe this was caused by [Refactor] Refactor move phase and add documentation (#3974), which is currently in use on the beta branch.
What are the changes from a developer perspective?
In
resolveCounterAttackTarget()
, ifattacker
is null thenthis.targets[0]
does not get set andthis.scene.getField()[this.targets[0]].hp
will lead to a memory access violation.Screenshots/Videos
PokeRogue.Mozilla.Firefox.2024-10-04.17-27-35.mp4
How to test the changes?
sessionData_metalburstcrash.txt
Use Water Spout and Metal Burst. See video.
Checklist
beta
as my base branchnpm run test
)